Author Topic: The Brute Force behind MCS  (Read 759 times)

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oneofthe8devilz

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The Brute Force behind MCS
« on: October 09, 2015, 06:56:33 PM »
...also known as the "Demon Master" gametype prototype...

...also known as an excellent CPU/GPU/Netcode StressTest...




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VGames

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Re: The Brute Force behind MCS
« Reply #1 on: October 09, 2015, 08:24:21 PM »
This does not surprise me at all. The netcode is strong in this one.
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