Author Topic: Mixamo to idTech4 using 3DSMax  (Read 935 times)

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Mixamo to idTech4 using 3DSMax
« on: May 15, 2016, 12:36:38 AM »
Hey everyone, during a conversation the topic of using Mixamo came up and using it with idTech4 and I was encouraged to share some of the things I learned during the process of getting a custom character into D3. I've never really written a tutorial before so this is more like another one of my rambling info dumps, I hope it might come in useful for anyone who wants to use Mixamo rigs and animation for custom work in idTech4. If anything is not clear or if you have any suggestions for improvement please let me know and I can try to make it better. Uploaded as PDF because I used a lot of pictures and didn't really feel like redoing the whole thing as a post but can if needed I supposed or someone else can have at it or whatever. Anyway, hope it's of use.


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Re: Mixamo to idTech4 using 3DSMax
« Reply #1 on: May 15, 2016, 02:34:43 PM »
I can't stress enough the fact what an amazing (and currently totally free) way this is to add more custom asset/content variation to your Doom3 Projects guys.

To illustrate how straight forward the process is of getting Mixamo's custom Models and animations into the game, MrC and I have created a little Custom-Melee-Monster-Showcase which even works across the internet right out of the box.

MrC's tutorial was used for the custom Models and Animations...

So go ahead guys and create something new and interesting for the Doom3 community...

MrC Mixamo Coop Showcase

« Last Edit: May 15, 2016, 03:00:39 PM by oneofthe8devilz »
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