Author Topic: D3BFG Map Question  (Read 470 times)

0 Members and 1 Guest are viewing this topic.


  • id Enthusiast
  • Jr. Member
  • **
  • Posts: 97
  • Karma: +10/-3
  • A missile-launching skyscraper with goat legs.
    • View Profile
D3BFG Map Question
« on: August 18, 2017, 03:27:13 PM »
Is it possible once the files are extracted out of a RESOURCES file to use the maps in normal DOOM 3? Perhaps someone already tried to do this, but le_hell and le_hell_post of the Lost Mission would be neat to play in normal DOOM 3.


  • Jr. Member
  • **
  • Posts: 56
  • Karma: +6/-0
  • Doom Newbie
    • View Profile
Re: D3BFG Map Question
« Reply #1 on: August 18, 2017, 04:17:43 PM »
It should be possible, you'll have to change materials those levels use to make them compatible with stock Doom 3, as BFG uses GLSL instead of ARB shaders. If Lost Mission brought new entities like monsters, items or weapons, those should be obviously ported as well (I haven't played it).

The only problem that comes into my head with BFG maps working on stock Doom 3 (and vice versa) is the shader incompatibility.