Author Topic: Doom 3 BFG mod launcher  (Read 4654 times)

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motorsep

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Doom 3 BFG mod launcher
« on: August 04, 2014, 12:12:39 PM »
So I finished coding initial build of Doom 3 BFG mod launcher. I still need to fix a few things to make user experience smoother, but if you follow instructions you shouldn't have any issues.

I also prepped 5 mods to work with Doom 3 BFG (one is still in progress though).

http://www.kot-in-action.com/forum/viewforum.php?f=28

motorsep

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Re: Doom 3 BFG mod launcher
« Reply #1 on: August 17, 2014, 02:34:30 PM »
Updated launcher to v1.2, Linux build is coming soon.

Finally converted Wulfen 2.0 pack + HQ pipes + Monoxead + Trent Reznor's sound pack + Phrozo's 1.3 mod into a Doom 3 BFG 2.0 MEGA MOD !

Re-experience Doom 3 BFG (and RoE BFG) in a new way, HQ way ;)

motorsep

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Re: Doom 3 BFG mod launcher
« Reply #2 on: August 19, 2014, 09:12:20 AM »
Has anyone tried it yet?

VGames

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Re: Doom 3 BFG mod launcher
« Reply #3 on: August 19, 2014, 11:31:48 AM »
Does the game automatically use the POM features of the wulfen and monoxead texture packs? Does your launcher work with mods that include changes to the doom 3 source?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

motorsep

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Re: Doom 3 BFG mod launcher
« Reply #4 on: August 19, 2014, 12:06:37 PM »
Does the game automatically use the POM features of the wulfen and monoxead texture packs? Does your launcher work with mods that include changes to the doom 3 source?

No and no. Those two issues have nothing to do with launcher. Shaders need to be written to support POM, and mods source needs to be ported to RBDoom 3 (and maintained as RBDoom 3 gets more updates).

VGames

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Re: Doom 3 BFG mod launcher
« Reply #5 on: August 19, 2014, 12:24:21 PM »
Yeah I knew about the shaders. I was just curious about the texture packs. Seems pointless without POM. Sucks for BFG users. Any way to add new shaders to BFG?

what's RBDoom3?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

motorsep

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Re: Doom 3 BFG mod launcher
« Reply #6 on: August 19, 2014, 12:54:44 PM »
Yeah I knew about the shaders. I was just curious about the texture packs. Seems pointless without POM. Sucks for BFG users. Any way to add new shaders to BFG?

what's RBDoom3?

Quite not pointless - people don't care for POM (although I am sure people who played with POM on powerful PCs would like that back), they just want to play with HQ textures (compression killed all details on original textures, so anything better works for people). So, people are happy now :)

RBDoom 3 BFG is a fork with Linux support and such.

VGames

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Re: Doom 3 BFG mod launcher
« Reply #7 on: August 19, 2014, 01:03:20 PM »
Sorry. I'm one of those with a powerful PC. At least they get high res textures.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

Sir Blackington

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Re: Doom 3 BFG mod launcher
« Reply #8 on: August 19, 2014, 07:13:05 PM »
Same here on the pom front. Wasn't perfect everywhere, but when it worked it really brought things out. Gj on porting those mods. I have yet to try phrozo's particle thing but I'm really eager to get it going. Havnt done anything with doom since my he 7770 died

bitterman

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Re: Doom 3 BFG mod launcher
« Reply #9 on: February 20, 2016, 04:49:40 AM »
motorsep, how exactly does this mod?

Can these things be used to create other mods based on BFG?
« Last Edit: February 20, 2016, 05:16:54 AM by bitterman »

motorsep

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Re: Doom 3 BFG mod launcher
« Reply #10 on: February 20, 2016, 12:00:42 PM »
motorsep, how exactly does this mod?

It doesn't. It just makes it easier to run mods. A front end, so to speak. It just shows .resources unpacking progress, and then loads mods (as in - textures / models / maps mods). Apparently it doesn't work with current RBDoom 3 BFG.