Author Topic: Perfected Doom 3  (Read 4642 times)

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VGames

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Perfected Doom 3
« on: August 19, 2014, 11:34:26 AM »
Here's a link to help you keep up with the latest on Perfected Doom 3:

http://www.moddb.com/mods/perfected-doom-3-version-500
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

The Happy Friar

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Re: Perfected Doom 3
« Reply #1 on: September 02, 2014, 07:00:10 PM »
Merged them in to a single thread.   :armadillo:

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Re: Perfected Doom 3
« Reply #2 on: September 02, 2014, 07:40:20 PM »
Thanks. Its all fixed.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

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Re: Perfected Doom 3
« Reply #3 on: May 25, 2015, 08:31:55 PM »
Fixing to get back into my mod for another release which will add melee attacks for the player weapons, dual wielded SSG's, and fixes to polish off PD3 for a final release. Stay tuned for video updates at ModDB.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

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Re: Perfected Doom 3
« Reply #4 on: June 03, 2015, 03:54:35 PM »
What was the command that displays the name of the texture your cross hair is on while in game?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

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Re: Perfected Doom 3
« Reply #5 on: September 28, 2015, 06:11:31 PM »
I'm gonna start asking my questions here to keep the forums cleaned up.

Anyways I'm trying to add a death skin to the dead Sabaoth that is left in the middle of the arena that u fight him in on the CPUboss map but the sucker wont use the new skin. I can spawn a Sabaoth, kill him, and he will use the skin. I've got the Sabaoth during his cinematic death scene to use the skin but as soon as the cutscene is over his body that is left over is using his standard skin. I've gone into the map and added the skin command to anything that has to do with monster_boss_sabaoth_2 which is his reference in the map and still no change. I've noticed that after he's dead his body only emits particle hit effects that are the same as metal walls. Even his flesh which normally spurts blood makes metal wall impact effects when shot. Is this another map object all together? Where can I find it in the map file?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

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Re: Perfected Doom 3
« Reply #6 on: September 29, 2015, 02:05:43 PM »
Is it possible to set a skin on a certain frame of an animation inside of a monsters def file? That's one thing I didn't get to test because I didn't know the proper syntax to setting a skin like that.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

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Re: Perfected Doom 3
« Reply #7 on: September 29, 2015, 08:17:48 PM »
Figured it out. There was already a skin defined for use by the death animation for the Sabaoth. It's called "skins/models/monsters/sabdeath". Stupid me.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

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Re: Perfected Doom 3
« Reply #8 on: September 29, 2015, 11:33:53 PM »
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

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Re: Perfected Doom 3
« Reply #10 on: September 30, 2015, 08:05:25 AM »
Thanks man. I'm wrapping things up as far as the big content goes. Until I get the final boss battle from the Happy Friar I'm just gonna keep making small changes like these. Glad u like the skins.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

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Re: Perfected Doom 3
« Reply #11 on: September 30, 2015, 08:40:19 AM »
I thought I was just doing the introduction, not the battle!   :cyberdemon:

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Re: Perfected Doom 3
« Reply #12 on: September 30, 2015, 08:56:14 AM »
Well yeah the intro and a few changes to the map during the fight to compensate for the SM's long range minigun. Like rocks that flew out of the hellhole when it was closed for cover from his bullets. That's what I meant. Hope I didn't freak u out. I'm pretty sure I mentioned that in the PM.

Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

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Re: Perfected Doom 3
« Reply #13 on: April 08, 2016, 03:39:23 PM »
Hey guys check out my new gibbing system in the upcoming PD3 release. Tell me what u think.

http://www.moddb.com/mods/perfected-doom-3-version-500/videos
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

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Re: Perfected Doom 3
« Reply #14 on: April 08, 2016, 04:05:03 PM »
This raises associations of Quake Series Gib-Styles for me :)

Good old days...
« Last Edit: April 09, 2016, 12:35:04 PM by oneofthe8devilz »
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