Author Topic: Storm Engine 2 update  (Read 49 times)

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motorsep

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Storm Engine 2 update
« on: September 14, 2018, 09:20:25 AM »
It appeared that SE2 wouldn't build on Windows 10 (and on top of that had some XAudio2 issues). We got a pull request with fixes submitted last night (on github). I'll try merging it today (if not, early next week), but if you want to test it now - it's there: https://github.com/motorsep/StormEngine2

motorsep

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Re: Storm Engine 2 update
« Reply #1 on: September 17, 2018, 09:36:08 AM »
All good - SE2 builds with MSVC2017 under Windows 10 fine and runs. Also a lot of warnings that pop up during build process were eliminated.

bitterman

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Re: Storm Engine 2 update
« Reply #2 on: September 17, 2018, 10:20:59 PM »
What's changes are needed to adapt some custom d3 and d3xp mods for SE2?

As I remember BFG had a two main problems - binarized assets and swf menu.

Thanks.

Snehk

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Re: Storm Engine 2 update
« Reply #3 on: September 18, 2018, 11:54:31 AM »
You'll need to rewrite scripts and shaders (if those mods are based on GPL engine). If the mods have changed menu, then the menu code should be changed and new swf files should be added.

motorsep

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Re: Storm Engine 2 update
« Reply #4 on: September 18, 2018, 04:39:13 PM »
What's changes are needed to adapt some custom d3 and d3xp mods for SE2?

As I remember BFG had a two main problems - binarized assets and swf menu.

Thanks.

Assets are get binarized on initial load by the engine. You still work with old ascii assets during development.

I released source SWF files, so you can make your own SWF menu from scratch using proper tool.

SE2 is mostly good for games that are made from scratch. You can adjust original Doom 3 scripts to run with SE2, but we added a lot of goodies that break stock Doom 3 scripts.