Author Topic: Storm Engine 2 update  (Read 1173 times)

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silverjoel

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Re: Storm Engine 2 update
« Reply #30 on: October 06, 2018, 11:02:31 AM »
Snehk did a base asset pack a while ago.

http://idtechforums.fuzzylogicinc.com/index.php?PHPSESSID=ap8ard3u53lnas80ofvdudgln4&topic=603.0

I have also been playing around with the engine for a while.  I like it, but there are a few things that those that are used to d3 will not expect.  The sound call is different (forget what it is off the top of my head) and it's back to quake-style liquids (not a bad thing, just different).  Overall, it is a very good engine.

motorsep

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Re: Storm Engine 2 update
« Reply #31 on: October 06, 2018, 03:55:59 PM »

motorsep, how looks player.def?

 Map's format is same as d3bfg? I have a flow bug with map butter error.

Player def from Phaeton: https://pastebin.com/MP0HWpKT

map format is the same, but you obviously need to built it with dmap from SE2. Also if you have stuff that isn't defined in materials/defs, you might have issues.

bitterman

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Re: Storm Engine 2 update
« Reply #32 on: October 07, 2018, 01:58:42 AM »
Snehk did a base asset pack a while ago.

404, but thanks anyway.


Player def from Phaeton: https://pastebin.com/MP0HWpKT

map format is the same, but you obviously need to built it with dmap from SE2. Also if you have stuff that isn't defined in materials/defs, you might have issues.

Yes, looks like this one, some problems with rendermodel. Need a blackbox and _white.

Is fs_game works?

? I have a flow bug with map butter error.

How can anyone understand that? :)

I mean a "floating bug with map buffer".
« Last Edit: October 07, 2018, 02:06:41 AM by bitterman »

Snehk

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Re: Storm Engine 2 update
« Reply #33 on: October 07, 2018, 05:11:20 AM »
The asset pack is down until I'll improve it and make a more complete version.

bitterman

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Re: Storm Engine 2 update
« Reply #34 on: October 07, 2018, 10:10:38 AM »
All the problems were related to the missing assets.

Picture looks blurry IMO (look at "Wall").

Snehk

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Re: Storm Engine 2 update
« Reply #35 on: October 08, 2018, 05:07:33 PM »
I'll clean and re-upload my asset pack soon, but it won't be continued. I focus on other things right now, and once I'll be back to id Tech 4, it'll be on fhDoom fork.

motorsep

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Re: Storm Engine 2 update
« Reply #36 on: October 08, 2018, 05:24:04 PM »
... and once I'll be back to id Tech 4, it'll be on fhDoom fork.

Abandoning Storm Engine 2 ? :)

bitterman

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Re: Storm Engine 2 update
« Reply #37 on: October 12, 2018, 11:25:01 PM »
Can you show any vechicle.def and any water.mtr?

motorsep

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Re: Storm Engine 2 update
« Reply #38 on: October 13, 2018, 11:24:53 AM »

Snehk

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Re: Storm Engine 2 update
« Reply #39 on: October 13, 2018, 11:26:24 AM »
... and once I'll be back to id Tech 4, it'll be on fhDoom fork.

Abandoning Storm Engine 2 ? :)

Yes, at least for now. I'm just too busy to fix all the bugs in it (which are pretty much game breaking), whereas the only problems with fhDoom right now are framerate issues (Doom 3 works smoothly enough for me on this fork) and roe stability.

I may return to it once I'll have enough time to have a good look at everything.

motorsep

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Re: Storm Engine 2 update
« Reply #40 on: October 13, 2018, 01:28:37 PM »

Yes, at least for now. I'm just too busy to fix all the bugs in it (which are pretty much game breaking), whereas the only problems with fhDoom right now are framerate issues (Doom 3 works smoothly enough for me on this fork) and roe stability.

I may return to it once I'll have enough time to have a good look at everything.

I thought you were making a standalone game with it.

Snehk

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Re: Storm Engine 2 update
« Reply #41 on: October 13, 2018, 06:03:57 PM »
I thought so as well, but ultimately, I decided that fhDoom might be worth a try for development after I'll port some of SE2 and TDM features to it (avoiding bugs hopefully). It's still pretty solid without them though, and much more stable than SE2 (vehicles, RMB crashing the engine for no reason - just as examples).

bitterman

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Re: Storm Engine 2 update
« Reply #42 on: October 13, 2018, 08:16:54 PM »
RMB crashing the engine for no reason

I get the same in D3 or BFG. Missing script and related stuff, I think.

motorsep

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Re: Storm Engine 2 update
« Reply #43 on: October 13, 2018, 08:39:55 PM »
I thought so as well, but ultimately, I decided that fhDoom might be worth a try for development after I'll port some of SE2 and TDM features to it (avoiding bugs hopefully). It's still pretty solid without them though, and much more stable than SE2 (vehicles, RMB crashing the engine for no reason - just as examples).

fhDoom has no vehicles beyond what vanilla Doom 3 offered.

bitterman

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Re: Storm Engine 2 update
« Reply #44 on: October 14, 2018, 05:17:17 AM »
Feeling like UT :)