Author Topic: Quake 4 & Prey stuff in Doom 3 (WIP)  (Read 474 times)

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The Happy Friar

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Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 30/11)
« Reply #15 on: December 02, 2018, 12:17:19 PM »
The ETQW SDK has some of the stuff in md5 format.
The only way you'd be able to use other game models is if they have skeleton/bone structures in them.  Then you could export them.

EoceneMiacid

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Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 30/11)
« Reply #16 on: December 03, 2018, 02:47:47 AM »
That's interesting to know. I'll download it later today to see if it can be of any use.


EoceneMiacid

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Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 30/11)
« Reply #17 on: December 03, 2018, 07:29:00 AM »
Hmm, it's only available as a .exe, which doesn't seem to agree with WINE.

LDAsh

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Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 30/11)
« Reply #18 on: December 04, 2018, 06:53:36 AM »
Sometimes you can extract packaged data from an EXE with something like 7-Zip, without needing to "install" anything.

EoceneMiacid

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Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 30/11)
« Reply #19 on: December 04, 2018, 02:16:51 PM »
Thx. I'll try later.

Here's the first weapon from Prey; the Rifle.


Luckily, the offsets appear correct here, but the textures aren't yet.

And here are both the Hunter and the Elite Hunter (without their weapons), and the Mutilated Human which is looking a lot better now;



And the Centurion:

« Last Edit: December 05, 2018, 01:50:19 AM by EoceneMiacid »

EoceneMiacid

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Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 09/12)
« Reply #20 on: December 09, 2018, 06:51:22 AM »
Two more monsters....

This handsome fellow is the Mutate from Prey:



And this is the Strogg Hovertank:


EoceneMiacid

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Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 09/12/18)
« Reply #21 on: December 10, 2018, 06:08:00 AM »
Moar things!

Harvester (Prey)



Stream Protector (Quake 4)


I've actually had this guy working for a while (he's in the back of the group shot) but polished him up recently and realized I didn't show him off properly yet.

Haven't worked on the other Prey guns yet, they are quite laborious to convert (and not that endearing to use), but I guess I'll have to bite the bullet sometime.

Next up is a bunch of map objects from Prey:


Radiator



Microscope



Propane Tank



Anti-Shuttlegun



Schoolbus



... and that's really just the tip of the iceberg, there are lots more where these came from.

EoceneMiacid

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Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 10/12/18)
« Reply #22 on: December 10, 2018, 11:28:27 AM »
Also wanted to mention that I'm making them actual movable objects, with appropriate masses and whatnot.

EoceneMiacid

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Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 10/12/18)
« Reply #23 on: December 12, 2018, 08:13:40 AM »
Prey Weapons

Wrench



Hunter Rifle (looking much better now)



Acid Sprayer



Leech Gun



Autocannon



Crawler Launcher



Crawler Grenade



None of these work yet, some of the more exotic guns appear quite complex.

EoceneMiacid

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Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 12/12/18)
« Reply #24 on: December 12, 2018, 12:00:34 PM »
And five more monsters


Gasbag



Creature X



Fodder



Droid



Keeper
« Last Edit: December 12, 2018, 05:26:11 PM by EoceneMiacid »

EoceneMiacid

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Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 12/12/18)
« Reply #25 on: December 13, 2018, 11:44:59 AM »
Quake 4 Ammo


EoceneMiacid

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Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 12/12/18)
« Reply #26 on: December 14, 2018, 08:34:34 AM »
I have a couple of days left with nothing to do but work on this. Fixed a lot of stuff in the meantime, but unfortunately nothing that can be shown off in pictures.

And I'm stuck in a few places - it'd be great if anyone could step up and help out.

What I need is:

- Doom 3 and Prey weapon viewmodels with Quake 4 guy's arms, and a set of Quake 4 viewmodels with Doomguy's arms - so either one can pick up and use any weapon with the correct looking arms;

- Proper world model animations, so Doom 3 guy correctly holds the Quake 4 guns and vice versa;

- Proper AI for the Quake 4 and Prey monsters (although Prey uses AI scripts, they need to be adapted heavily)

- I have a 'quick melee' function, which allows the player to kick, regardless of weapon carried (a la Duke Nukem 3D/Brutal Doom). It works, but I don't have proper kicking animation.
I have downloaded a small mod which has one, but it's tied to the 'fists' weapon.
So if somebody could apply the leg kicking model to each Doom 3, Quake 4 and Prey weapon?

- Lots more stuff on my wishlist, but these are the most pressing :)

EoceneMiacid

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Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 12/12/18)
« Reply #27 on: December 14, 2018, 11:24:19 AM »
This might prove a little controversial, as the first Doom mod that lets you kill children in a variety of gruesome ways?

Possessed Boy And Girl


They were originally meant to be ghosts, and as such their modelling looks a bit off when made solid. They don't have any ragdolls either, and dhewm3 doesn't have the built in articulated figure editor.

EoceneMiacid

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Re: Quake 4 & Prey stuff in Doom 3 (WIP)
« Reply #28 on: December 14, 2018, 05:49:27 PM »


Three Quake 4 marines, holding a shotgun, machinegun and hyperblaster respectively :)
(but with Doomguy heads instead)

Also working on other NPC's, here are some from Prey;


EoceneMiacid

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Re: Quake 4 & Prey stuff in Doom 3 (WIP)
« Reply #29 on: December 15, 2018, 08:23:06 AM »
Jetpack Harvester



Sphere Boss