Author Topic: Supremacy 3  (Read 5378 times)

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EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #75 on: June 08, 2019, 12:47:07 AM »
Zombies



UAC personnel and their zombie counterparts. Too bad the models don't quite match up, they appear to change body types when zombified :)

The human versions use Doom3guy's body, so they have all his animations too, which means they can use weapons.

I still need to do the zombie heads, so the zombies still use the human ones, for now.

Speaking of heads, I'm seeing some nice potential for decapitation here, so their heads can be blown off with a close range shotgun blast or something.

I'm not sure how to do the transition from human to zombie yet. Removing the human version and spawning the zombie is probably the only possible way, I don't think you can hot-swap an entities' model, animations and AI scripts.

« Last Edit: June 08, 2019, 01:00:37 AM by EoceneMiacid »

EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #76 on: June 08, 2019, 03:57:59 AM »
In addition to highlighting guns on your HUD, it is now capable of displaying labels above them too:



Initially, it shows just the weapon's name, but it could be upgraded so it would show the amount of ammo in the gun as well.

The text needs to be a lot smaller obviously, and look better.

« Last Edit: June 08, 2019, 04:34:47 AM by EoceneMiacid »

EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #77 on: June 08, 2019, 04:56:56 AM »
I changed it so the label only appears within a certain range:





« Last Edit: June 08, 2019, 05:42:31 AM by EoceneMiacid »

EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #78 on: June 08, 2019, 02:00:54 PM »


This model is also in Doom 3, referred to as 'poppy', and was probably intended to be a zombie at some point (as the presence of monster_zombie_fem.def in the game data implies).

She is ragdoll-and-gibbable, but she doesn't have animations nor does her model inherit any other (AFAIK), so she won't be of much use in the game, unfortunately.

The Happy Friar

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Re: Doom 3 Supremacy
« Reply #79 on: June 08, 2019, 03:21:23 PM »
she's the model that first shows a lost soul bring spawned.  I remember some talk in the game's pda about her being easy.  Also, her boobs have physics too. 

EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #80 on: June 08, 2019, 05:07:59 PM »
Also, her boobs have physics too.

I just tested. You're right :)


EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #81 on: June 09, 2019, 03:47:00 AM »
Regarding the zombies, I was thinking, they are semi-merged with their human counterparts.

If, however, the shared zombie animations could be added to the shared npc model, then we could have truly realtime switchable humans/zombies without any hacks.

I also noticed there's setModel(), but I'm not sure it does what I think it does, or I'm not using it correctly.

I tried adding a zombie animation to the NPC model but alas, the # of joints doesn't match up.
« Last Edit: June 09, 2019, 03:55:26 AM by EoceneMiacid »

EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #82 on: June 09, 2019, 05:07:37 AM »
There's some content in Prey left to plunder, so here's Princess.



There's still a material problem left apparently, her head doesn't cast shadows :)

EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #83 on: June 09, 2019, 06:21:23 AM »
This is the Assault Rifle from Quake Wars - Enemy Territory.



All of ETQW's weapons are in .md5 format in the SDK, so they can be added to Supremacy.

(Well, after they are manually hacked downgraded from V11 to V10 format, that is)
« Last Edit: June 09, 2019, 08:34:07 AM by EoceneMiacid »

EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #84 on: June 09, 2019, 08:35:37 AM »
And here's the Hider.


EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #85 on: June 09, 2019, 08:58:05 AM »

oneofthe8devilz

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Re: Doom 3 Supremacy
« Reply #86 on: June 09, 2019, 09:23:45 AM »
It is nice and refreshing to see someone still being so enthusiastic about the idtech4 engines. I definitely am looking forward to playtest whatever you end up cooking.
« Last Edit: June 09, 2019, 09:25:55 AM by oneofthe8devilz »
I got six little friends and they all run faster than you ;)


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EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #87 on: June 09, 2019, 10:23:38 AM »
It's a passion project.







EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #88 on: June 09, 2019, 12:43:42 PM »
These are the Shotgun and Machine Pistol from ETQW.





Until I find a way to obtain their textures and animations, this is the best they will get, I'm afraid.
« Last Edit: June 09, 2019, 01:14:45 PM by EoceneMiacid »

EoceneMiacid

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Re: Doom 3 Supremacy
« Reply #89 on: June 09, 2019, 02:36:59 PM »


Did I mention the bodies stay until gibbed? :)
« Last Edit: June 09, 2019, 02:39:55 PM by EoceneMiacid »