Author Topic: About 'hellMap' flag  (Read 72 times)

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bitterman

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About 'hellMap' flag
« on: December 01, 2018, 10:14:43 PM »
In D3BFG it can be possible to set this flag in mapDef.

It is affect to level loading, e.g. it will put the name of current loading map to 'txtHellName' instead 'txtName' for normal map (whithout this flag).

What is this flag for? What ID want to divide type of maps for?

Only one thing when it can be useful IMO - it is reuse one map in one time as normal map (mars city before invasion) and in other time as hell map (MC after invasion). But looks like it's not.

Thanks.

The Happy Friar

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Re: About 'hellMap' flag
« Reply #1 on: December 02, 2018, 12:13:00 PM »
I thought it was for when you have a map in hell, for the loading screen.

motorsep

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Re: About 'hellMap' flag
« Reply #2 on: December 02, 2018, 10:07:59 PM »
In D3BFG it can be possible to set this flag in mapDef.

It is affect to level loading, e.g. it will put the name of current loading map to 'txtHellName' instead 'txtName' for normal map (whithout this flag).

What is this flag for? What ID want to divide type of maps for?

Only one thing when it can be useful IMO - it is reuse one map in one time as normal map (mars city before invasion) and in other time as hell map (MC after invasion). But looks like it's not.

Thanks.

Probably a text to be displayed in the splash screen Flash GUI (the one you see between levels).

bitterman

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Re: About 'hellMap' flag
« Reply #3 on: December 03, 2018, 07:06:46 AM »
Quote
I thought it was for when you have a map in hell, for the loading screen.

Quote
Probably a text to be displayed in the splash screen Flash GUI (the one you see between levels).

Yes, it is in loading/default.swf.

But why map AND hell map? One type (usual map) should be enough fot everything ))

I think it is some gamedesign or unrealised feature. Can't find any prac5ical purpose for that.

But thanks anyway.

motorsep

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Re: About 'hellMap' flag
« Reply #4 on: December 03, 2018, 09:17:27 AM »

Yes, it is in loading/default.swf.

But why map AND hell map? One type (usual map) should be enough fot everything ))


Because who cares... That's how they have it, so that's how it is. I am guessing it's due to the fact that hell maps use different type of splash screen than normal maps.