Author Topic: attach parts to the player  (Read 243 times)

0 Members and 1 Guest are viewing this topic.

MooD

  • Newbie
  • *
  • Posts: 11
  • Karma: +1/-0
  • Doom Newbie
    • View Profile
attach parts to the player
« on: May 29, 2019, 11:13:03 PM »
So I am thinking of attaching the lantern object to the player, maybe even some other bits once I figure that out. Where do I start in the player .def?

EoceneMiacid

  • Full Member
  • ***
  • Posts: 243
  • Karma: +7/-16
    • View Profile
Re: attach parts to the player
« Reply #1 on: May 30, 2019, 02:24:41 AM »
bind and bindtojoint

MooD

  • Newbie
  • *
  • Posts: 11
  • Karma: +1/-0
  • Doom Newbie
    • View Profile
Re: attach parts to the player
« Reply #2 on: May 30, 2019, 05:16:56 AM »
thanks. I'll try figure that out.

The Happy Friar

  • Happy Happy Joy Joy
  • Administrator
  • Hero Member
  • *****
  • Posts: 995
  • Karma: +45/-4
  • Semi-Newbie.
    • View Profile
    • EarthQuake
Re: attach parts to the player
« Reply #3 on: May 30, 2019, 12:59:02 PM »
you could do it in a map script if it's for a single map.  Just use those commands. I want to say you could even do it with the entity in the map editor.

MooD

  • Newbie
  • *
  • Posts: 11
  • Karma: +1/-0
  • Doom Newbie
    • View Profile
Re: attach parts to the player
« Reply #4 on: May 30, 2019, 05:37:57 PM »
cheers. I'd like to just attach it in the player.def if possible but if not I gotta learn scripting anyway. The idea is that when it gets to dark at least i can see enemies right in my face. I am still working out the editor so It will be awhile since I figure it out that way.