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Level Editing Tutorials

Started by The Happy Friar, May 29, 2014, 12:45:40 PM

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The Happy Friar

Post in this thread please.....  and I'll get on the first post.

MAPPING BASICS
Keyboard Shortcuts for DoomEdit
Custom MP Map Folder Structure Setup and Walkthrough (Quake4 and Doom3)
File Naming/Folder Structure Conventions
How to light efficiently by Raven (old thread here)
Doom 3 World BNA Tutorial Pack:  (moddb.com link)

       
  • D3W Tutorial Getting started with your first map
  • D3W Tutorial Connecting two rooms, doors and visportals
  • D3W Tutorial Pipes, patches, bending them
End level via GUI by solarplace

Video Tutorials
3D Buzz Tutorials: http://www.3dbuzz.com/training/view/doom-3-modding
Getting started with the Doom 3 Level Editor - Video Tutorials

Lesson 1 - The parts of the window
Lesson 2 - Basic camera movement
Lesson 3 - Working with brushes Part 1
Lesson 4 - Working with brushes Part 2
Lesson 5 - Your first level Part 1
Lesson 6 - Your first level Part 2
Lesson 7 - Optimizing your map
Lesson 8 - Taking care of mapping leaks
Lesson 9 - Getting your multiplayer level online
Lesson 10 - Adding a levelshot to your multiplayer map

Zombie

Holy crap, I had no idea 3DBuzz did D3 modding.

The Happy Friar

Added "End Level via GUI" & "How to efficiently light levels" tutorials.

Sir Blackington

You should sticky that friar. Brings up some good stuff thats not just d3 specific either, but important for other fowardrendered engines using ala lot of dynamic lights. Also 70000 primitives? I know of some l4d2 maps that get around 2-3 times that many. Might b an old article though, and I guess source gets multithreading to do the heavy lifting

Sir Blackington

Crap, I put this on the wrong thread some how. It was meant for the one about brushwork vs lights

The Happy Friar

That's why I stickyied this post, so a bunch of separate threads don't need to be sticked.

I could make another sub-forum off this that is just tutorials and move tutorials to just that section.

tron

If anything I'd say there are too many sub-forums already, nothing wrong with less forums and a few stickies.

To contribute to the thread, digging around archive.org, most of the D3W links in this thread still seem to work, lots of tutorial information:

https://web.archive.org/web/20130320004109/http://www.doom3world.org/phpbb2/viewtopic.php?f=1&t=3017

Zombie

I think we should make separate pages for each tutorial rather than jamming it all in one thread.

It makes it messy and hard to search for.

The Happy Friar

Anyone can post new tutorials in new threads, this is just a master listing of all the level editing tutorials.

Zombie

Quote from: The Happy Friar on September 11, 2014, 07:36:55 AM
Anyone can post new tutorials in new threads, this is just a master listing of all the level editing tutorials.

Yeah I guess you missed the party.

Someone posted a complete tutorial in this thread, this is why I posted why I did  O0

The Happy Friar

Quote from: Zombie on September 11, 2014, 08:10:13 AM
Yeah I guess you missed the party.
Someone posted a complete tutorial in this thread, this is why I posted why I did  O0

I must of.  Working to much and missed the invitation.  :D 

Which tut, I'll post it up top.

The Happy Friar

Quote from: tron on September 03, 2014, 12:24:03 AM
If anything I'd say there are too many sub-forums already, nothing wrong with less forums and a few stickies.
To contribute to the thread, digging around archive.org, most of the D3W links in this thread still seem to work, lots of tutorial information:
https://web.archive.org/web/20130320004109/http://www.doom3world.org/phpbb2/viewtopic.php?f=1&t=3017

This must be what zombie is talking about.  I'll get those on here & moddb.com.

The Happy Friar

After messing with a tut with images that exist, I am going to make them PDF's & do it that way vs forum posts.  Easier on me. :)

spamclark15

I have a couple doomedit questions:

-When I select a "breakable assign a color" light brush, how do I do this (assign it a color)? Also, how do I change how accurately I can reposition brushes?