I usually resort to simply deleting my config file, that usually fixes such issues.
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Show posts MenuQuote from: VGames on October 06, 2014, 06:44:53 PM
Nice interview. Hit a lot of good questions.
they just better allow god mode and other cheats. Lately games have not included these features. Sometimes I just want to run around and slaughter.
Quote from: VGames on September 15, 2014, 12:45:51 PMIt might be better to start an FX on the bone then. You can add lights/particles e.g. to FX files easily.
What about a light source along with the particle effect. I was able to do this using projectiles but it was too tasking on the system is there a better way to add lights to a bone.
void monster_base::state_Killed() {
animState( ANIMCHANNEL_TORSO, "Torso_Death", 0 );
animState( ANIMCHANNEL_LEGS, "Legs_Death", 0 );
waitAction("dead");
if ( hasAnim( ANIMCHANNEL_TORSO, "death" ) ) {
restoreMove();
stopRagdoll();
playAnim( ANIMCHANNEL_TORSO, "death" );
while( !animDone( ANIMCHANNEL_TORSO, 0 ) ) {
waitFrame();
}
stopMove();
}
//become ragdoll code here
setState( "state_Dead" );
}
Quote from: douglas quaid on September 06, 2014, 07:35:16 AMWhat you need to do is install a local version of Tortoise and SVN so you can simply version your maps.
Thanks for the concern but I had Simulation take a look at it yesterday. The file is corrupt but he was able to salvage some work from it. Yet another frustrating setback in TR's production. Looks like I'll have to go with my memory to replace the corrupt brushes. Feels great
Quaid.