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Doom Eternal vs Doom 2016

Started by motorsep, March 23, 2020, 09:51:11 AM

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motorsep

Is it just me or anyone else likes Doom 2016 more than Doom Eternal ?

I like the details and visuals, but level design is meh IMO and the combat/flow is just not that exciting to me.. Maybe I am just done with crazy fast paces shooters where you have to constantly juggle weapons and gadgets..

Doom 2016 felt tighter and better put together IMO. Sure, the visual variety wasn't as diverse as in Doom Eternal, but the story telling and flow was better IMO.

I don't know.. At this point I feel like I should have spent that $64 (yeah, game + tax) on Half-Life: Alyx or even just wait for Cyberpunk 2077.

MooD

I felt that way for the first few levels. I have completed the game a few times now, In my opinion It is a good sequel to 2016 and when I completed it I felt pretty satisfied.

They are tonally different as Doom Eternal does not take itself as seriously as Doom 2016 and I think that feels pretty jarring to some.
I play with the original Doomguy skin and that feels more like I am playing a graphically beautiful brutal doom It suits the aesthetic more :).

The Battlemode is ultimately pretty lacklustre and I don't think it will stand the test of time. I would of preferred just deathmatch instead. The decision to remove snapmap is disappointing  but they hinted at modding in the future as a possibility.

Tl;dr: It grows on you.

motorsep

Quote from: MooD on March 24, 2020, 12:40:59 AM
They are tonally different as Doom Eternal does not take itself as seriously as Doom 2016 and I think that feels pretty jarring to some.

That's one of the things I don't like about D:E. It's all over the place, story wise and art wise (although art style is mostly consistent). I feel like they bred Quake 3 and Doom 2 and got D:E.

Quote from: MooD on March 24, 2020, 12:40:59 AM
Tl;dr: It grows on you.

I still play it - gotta justify $60 spending :P But it's not something I am looking forward eagerly to play in my free time.

MooD

The story is interesting because it is  like you said trying to keep consistent with not only the original doom, but also the Quake 3 lore, as far as I can tell, whilst expanding it. What they do poorly is fill the gaps between 2016 and Eternal.

I play with the doomguy skin on and it seems to fit better. I am curious as to what the dlc campaigns will add in future and for me this game has a good level of replay-ability. Be great if it has modding support in future although I own it and console and wouldn't benefit from that.

Triple A Games in my country cost almost double that. I wish eternal only cost $60.

The Happy Friar

I'm at the ARC facility to find Hayden and am still disappointed that normal punches don't knock monsters back, let alone injure them (not even the lowest zombies).   The low ammo count bugs me less now that I've upgraded how much I can hold, but it still bugs me.  There's been quite a few times in the past couple maps where I've run out of ammo and had to use the chainsaw to get more. 

Game play wise, I'd say it's closer to the Metroid Prime series gameplay vs Doom 2016: you're encouraged to explore, lots of flying/jumping around, use powerups in various ways to kill monsters, etc.  I wish I had a Wii controller at times.  :)
I love the look of everything in this game over 2016.  I agree the level design isn't as wide open as 2016, I've hit a lot of invisible walls, and some invisible walls that seem to be in place so you can't access areas incorrectly.  :)  I do like the fast travel system when you're at maps end, that's super handy for finding secrets.   The level design does seem to be more Q1 or D1 in mind, you travel to different themed areas.   
I like all of the monsters attacks.  The Hell Knight freaked me out at first, not only does it keep coming, you can blow chunks off and it keeps coming! 

I really hate how the weapon autoswitching works.  Since I run out of ammo so fast I switch weapons when I'm not expecting at times, and I'll point blank a rocket in to a monsters face.  Bad for both of us.
I REALLY REALLY like the level designs that are out to kill you.  I miss that kind of thing, but in respect to making the maps dangerous, not just because of monsters, I feel like they took that idea right from the 90's.

Overall, I'm liking it.  My kids are reallllllllly liking it too.  :)

The Happy Friar

Forgot to comment on the story.  I don't like how nothing is filled in between 2016 & now (unless it's later in the game), I'm not even sure why you're out now vs sealed in hell at the end of the last game.  Besides that, they've done a really good job of showing how the UAC was the most evil corp in existence.  Makes Wayland-Yutani look like Wal-Mart by comparison.  They even have their AI/spokes person giving encouraging words to the survivors, encouraging them to go to Hell & what not.  :)
When I first saw the map on the ship of the infected areas, my first thought was "Corona Virus Map in Doom!"  :D

motorsep

Quote from: The Happy Friar on March 24, 2020, 11:36:01 PM
Forgot to comment on the story.  I don't like how nothing is filled in between 2016 & now (unless it's later in the game), I'm not even sure why you're out now vs sealed in hell at the end of the last game.  Besides that, they've done a really good job of showing how the UAC was the most evil corp in existence.  Makes Wayland-Yutani look like Wal-Mart by comparison.  They even have their AI/spokes person giving encouraging words to the survivors, encouraging them to go to Hell & what not.  :)
When I first saw the map on the ship of the infected areas, my first thought was "Corona Virus Map in Doom!"  :D

Word!

The Happy Friar

My youngest son & I have a theory on how Doomguy got out:
After Doom 2016 where you killed the demons on mars & went to hell & back, when Hayden sent you back the demons saw you, thought "oh Shit!" and you killed your way out of Hell, captured that ship, went back to Mars, found out Earth was invaded & went there.

Again, we're not done with the game so maybe it's explained, but that makes sense to us at least.  (Thinking of hordes of Imps running in terror from you is a fun thought).

MooD

There are some great bits of story in it for you then! But no, what happens in the last game is not touched on at all, except maybe some codex entries regarding what Samuel Hayden got up to back on Earth. Overall when you think of the  story, it gets fairly convoluted but ultimately it's more story then we got from any barring Doom3.

The Happy Friar

The more I think about this, the more I think that nobody complained about the lack of explanation for HL1 to HL2, nobody complained Valve retroactively changed Portal's ending via an update to help explain Portal 2.
I still find it a wildly fun game, even with the "how did you get here" answer.



MooD

Graphics are beautiful as are the animations, not that it needs to be said as that's a given nowdays, I was really pleased with the photomode allowing you to go in thirdperson mode and even pose your character! Pity any third person animations like glory kills don't let you:(

The Happy Friar

my son and I were having a ball with the photo mode.
plus I'm starting to have fun with it too.  :p

MooD

Neat! I am guessing Your playing on pc? How did you go into photomode in the fortress?

The Happy Friar

that computer shot is just a steam screenshot.
i didn't look in to photomode until I got in the last map, so I don't know if it's possible.  Really disappointed you can't choose the fortress as a map.

The Happy Friar

once you finish the game you get back @ the fortress & can use the mission select to go to any map you missed stuff on.
On the plus side, you end the Wu-Flu.  :)