Recent Posts

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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on September 12, 2021, 04:35:41 PM »
Greetings Fellow Creatives,

Brand new seamless images are ready on these pages on my site:

STONE (Artistic)
WOOD (Artistic)

You can access them from here:
https://soundimage.org/images-home-page/

Enjoy and please share my site!
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 2000 Tracks
« Last post by Eric Matyas on September 08, 2021, 10:35:37 AM »
Hey Everyone,

I have a couple of cool new tracks for you:

On my Chiptunes 5 page:

CYBERPUNK ARCADE 2
https://soundimage.org/chiptunes-5/

And on my Sci-Fi 10 page:

CYBERPUNK BARS
https://soundimage.org/sci-fi-10/

No, I’m not obsessed with cyberpunk music….well…yeah I am…sort of…lol.

Anyhow, enjoy (and please consider donating to support my efforts if you can.)

:-)
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on August 15, 2021, 03:18:23 PM »
A SPECIAL REQUEST

If you can, please consider making a small donation on my site to help support it. I don't allow advertising on the site because I feel it would be distracting to my visitors so I pay for everything myself and donations from the community really help me a lot.

I also have Ogg music packs for sale that are super-reasonable and help to support the site as well.

Lastly,  if you happen to need some original music for a project, I do that as well at very low cost to everyone. One of my goals with this project is to make good-sounding music available to anyone...just give me a shout!

That said,  this week’s new images are on these pages on my site:

FUR (Artistic)

GROUND (Artistic)

METAL (Artistic)

As always, they are 100% free to use with attribution.

Enjoy!

soundimage.org/
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Thank you. I'll look into it.
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 2000 Tracks
« Last post by Eric Matyas on August 10, 2021, 01:40:05 PM »
Greetings everyone!

Here are some brand new music tracks for ya. Free to use with attribution:

On my Funny 8 page, we have:

SLIMY WEIRDNESS – (Looping)

https://soundimage.org/funny-8/

And on my Puzzle Music 7 page, we have:

QUIRKY QUARKS – (Looping)

https://soundimage.org/puzzle-music-7/

Don’t forget about my premium Ogg music packs. They sound great, are super reasonable and can save you a ton of time.

Enjoy and please share!
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I'm not a coder, but how difficult would it be to take an existing mod for example and make it standalone?
If that's possible, what can and can't you use from the game?

I don't know how hard it would be, but Blendo released a minimal pack to get the process started. this might help. Seems to be working for them:

http://blendogames.com/files/d3_starterkit.zip

they also put up an BFG version which may be preferable for graphics and other modern comforts.

welcome.
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id Tech 4 WIP / Re: Some modding I have been doing.
« Last post by The Happy Friar on July 28, 2021, 06:40:04 AM »
Here's a list of Doom 3 importers & exporters, & some tutorials on how to use them: https://idtechforums.fuzzylogicinc.com/index.php?topic=17.0


Scroll down on the guy's Youtube page for the Doom 3 tutorials.


The pk4 files are renamed .zip files, so you can use 7zip or windows explore to open them up & extract the assets.
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id Tech 4 WIP / Re: Some modding I have been doing.
« Last post by ValCacer on July 28, 2021, 01:59:02 AM »
Nice for monster variations also excellent work on the arms, how do you do this on blender i haven't seen any way to import or export doom 3 models.
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Hello The Happy Friar! I remember your nickname from the Doom3world days.

Yeah, take water as an example. The possibility to swim in it or be submerged without it looking like crap. I haven't found anything yet either, so I guess not.
**EDIT**Well, I was going through your suggestion of fhDOOM, which is hosted on the Facing Hell website, and apparently they were working on adding water. The screenshots are still up.

I see, apparently RBDOOM-3-BFG does too (which your example is a fork of). It's specifically mentioned in the readme. Good to know.

I didn't expect it to be easy, but goes way beyond my capabilities. A lot of people don't have Doom 3 installed anymore and it would be cool to release a mod that's standalone so your potential reach is bigger.

The pace was slower, but even looking at videos it felt like it was running in 15fps or something. I don't exactly now how to describe it. But since there are source ports based on the BFG edition, that problem is solved.

Thank you for taking the time to reply. I gather I'll not be able to do what I wanted to do, which is a shame.

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Hello everybody,


Howdy!  I'll do my best here.  Another good place for d3 tech info q/a is the discord in the upper right.

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Has anyone successfully managed to add proper liquids to the engine? Back in the day their were some hacks, but none of the convincing. Water always looked terrible.


Not that I'm aware of.  Kind of depends on what you mean by "proper liquids" though.  Just for looks, I think there's a couple engine forks that improved it, but I'm not aware of any engine that did full fluid physics & the like.

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Did those hard black shadow lines on rocky terrain every got addressed by someone? Always bothered me.


Can't say for all engines, but pretty sure fhDoom does: https://github.com/eXistence/fhDOOM

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I'm not a coder, but how difficult would it be to take an existing mod for example and make it standalone?
[/size]If that's possible, what can and can't you use from the game?


To make a mod a 100% standalone product, besides replacing all stock assets that are used, you'd need to remake all the script/def/etc. files as those were never GPL'ed.  Honestly, that's what always stopped me.

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Id tech 4 always felt slow, even though it's capped to 60fps, it fet much slower than that. Now it was fixed in the BFG edition, but is there a fix for vanilla as well?


Not sure what you mean by "felt slow".  It was a slower paced game then most shooters, but Q4, ETQW, Prey, those were pretty fast paced.  Or do you mean something else?

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Are there still mods in development or is the scene dead?


Off the top of my head I know BladeGhost is still working on content: https://www.youtube.com/channel/UCG4o2Lt-NZrtTX3kYutTp1w
The moddb page for Doom 3 has stuff updated frequently too: https://www.moddb.com/games/doom-iii


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Thank you for reading!


You're welcome!   :cacodemon:
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