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id Tech 4 (Doom3/Prey/Q4) => id Tech 4 Models and Animations => Topic started by: bitterman on March 07, 2018, 06:48:39 AM

Title: Blender: All anims in one action or each anim as separated action?
Post by: bitterman on March 07, 2018, 06:48:39 AM
Now works with 2nd method. Is the 1st has any advantages?

Thanks.
Title: Re: Blender: All anims in one action or each anim as separated action?
Post by: bitterman on March 09, 2018, 12:26:12 PM
Too many states (anims) for player's third person model.

Perhaps it should be one Blender's action layer per each D3's channel.

E.g. LEGS action which contained CROUCH which contained all nessesary stages for crouch (crouch up, crouch down, crouch walk etc).

Or it must be one .blend file per channel.

When we make anims for LEGS channel then torso anim's keys doesn't matter?

Is only legs anim keys will be played on LEGS channel?
Title: Re: Blender: All anims in one action or each anim as separated action?
Post by: bitterman on March 10, 2018, 03:36:40 AM
A new player model.

It depends on "channel torso"/"channel legs" decls in player.def.

Only specified (for current channel) bones will be animated on this channels.

Sounds pretty obvious ))