Hi to everyone, this is my first post. Does anybody know how to work with parallax/displacement mapping like that from Wulfen texture pack? I've baked normal and displacement maps but I don't see where place that one that is responsible for the displacement. Should they be in blue channel of normal map or in alpha channel? I'm use some modern engines like CE3, UE4 and both of them use special displacement map in gray scale that hold information about displacement. But I don't know how it works in idtech4. If someone can give me some light on this I will be very grateful.