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Messages - Sradex

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id Tech 4 Mods / Re: Adding Coop to Doom 3
« on: July 03, 2019, 09:20:57 PM »
Hello, I'm the one working in Librecoop (I'm receiving some help from a member of IDTech 4 discord server with nickname fluffy boy). Just wanna let clear (is pretty clear at github but just ensure) that LibreCoop, by default because the Dhewm3 SDK, is GPLv3 licensed, so you can use it for whatever you want respecting the GPLv3 license.

Also LibreCoop idea is not 100% focused in Doom 3 campaign coop but mostly in Doom 3 coop game mode so anyone can use it as base for their mods or even standalone games using IDTech 4.

Welcome! / Hello everyone!!
« on: March 16, 2019, 12:27:36 AM »
Hi everyone!, I'm Stradex and since october 2018 I'm working in a standalone project using Dhewm3 engine. I never registered here because I didn't feel prepared to be here yet, but since a lot of time spent working with this engine I feel like now I could fit a bit better here and maybe apport to other noobs like me.

PD: This is the project I'm working on (In the video I still use Doom 3 assets, but since this month I'm leaving behind any Doom 3 asset)

Content for Games/etc. / [WIP] Standalone .pk4 for IDTech 4 projects.
« on: March 16, 2019, 12:22:38 AM »
Hello everyone, since October 2018 I'm working in a standalone mod project using Dhewm3, but since now I decided to make it a standalone project, not mod at all.

And that makes me notice that it's a bit time consuming to leave behind all Doom 3 assets and keep the engine working fine (loading with main menu, loading maps, etc...)

So I decided to make my own very very basic .pk4 "starter pack" for standalone projects (all created by me with CC0 license).

Video from WIP 1:
Video from WIP 2:

Thanks to Snehk / Dark One for sharing his assets to this little project!

Download link:

The assets quality are really bad but they're intended to be placeholders to let you work fast in your project without mind about Doom 3 assets and legal stuff because that...

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