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Topics - Snehk

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id Tech 4 Models and Animations / Blender 2.7.x MD5 exporter
« on: January 17, 2018, 03:43:53 PM »
Just found it in the web. I'm going to check how it works in a few days.

Content for Games/etc. / Storm Engine 2 Development Base
« on: October 19, 2017, 12:45:44 PM »
I hastily made some simple assets, defs, materials and a basic level to create a quickstart base for anyone willing to try Storm Engine 2. It lacks a player model, but there's a workaround I described in it's readme. Letting those files simply rot on my hard drive would be pointless, even if no one is going to use it.

id Tech 4 Engine Coding / Messing with Storm Engine 2
« on: July 23, 2017, 02:52:44 PM »
Hello there, I'm new to this forums (though I've been checking it for possible reference from time  to time).

I like to mess with game engines and I picked up Storm Engine 2 recently (like, downloaded yesterday and started working with it today). I always wanted to try my skills with Doom 3 engine. Today's progress:

  • Compiled the engine, ran the executable to check if it'd work
  • Changed hardcoded player_female classname into player
  • Checking available reference (idDevNet, d3starterkit, some Doom3 mods) I added scripts and defs required to run a level (scripts and defs that came with SE2 are still used, replacing them wasn't neccessary but it's something that I'll do at some point), they're quite rough and bare bone, but work
  • Made simple dev texture with normal and specular maps, material for it and then made a simple room in DarkRadiant and compiled
  • Commented out checks for bones (eg. bone_hip), so the engine would allow loading a level without player model

This took me a while, but this day was like: run several errands then get back to engine and figure out what goes where, and then do something else again. Here's the result (brightness in the level is too high, but this level is just a test). Add to it that I'm only (if not less) halfway decent programmer and Doom 3 modding rook.

Not sure if this thread should be in this forum section...

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