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Topics - MooD

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id Tech 4 WIP / Some modding I have been doing.
« on: April 25, 2020, 03:07:30 PM »
So I have been using blender to replace some models. replaced the zsec machinegunner with the soldier and made first person arms to go with all the weapons and pda/flaslight as well as made a new chaingunner.



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So, I recently got a new PC and have been attempting to change the arms the guns use in first person to be the arms of my Playermodel. It's all rigged fine and the arms show up but they are semi transparent, which is odd since the material is the same as defined in the thirdperson .mtr file for them. Any Ideas as to where I am going wrong?

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id Tech 4 Needs Help / attach parts to the player
« on: May 29, 2019, 11:13:03 PM »
So I am thinking of attaching the lantern object to the player, maybe even some other bits once I figure that out. Where do I start in the player .def?

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id Tech 6 Modding (general) / Snapmap modded.
« on: May 29, 2019, 06:41:53 AM »
So a while back, someone edited the revenant  into a summoner  for snapmap and released it. works on all platforms. I don't know how they did it but part of me likes to think someone working on doom 2016 gifted it. Anyone here know how this was done and what else is possible? strange no one has made anything else since then to change around aspects of snapmap.

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Welcome! / Greetings fellow earthlings :)
« on: May 29, 2019, 12:07:30 AM »
I am many years too late to Doom3 modding and it is very difficult to find information on modding. I'm sure that's many peeps stories here and I am glad this place exists.

I've always tinkered with modding on my own and I don't think I've owned a game without editing it in someway. I have especially enjoyed learning blender and making my own content for other games and eventually would like to for D3.

I know it ain't a popular thing but I recently for fun ported the Doom 2016 DoomSlayer into D3 for personal use .
The weights needs a bit of work (F@#k weighting the hands for now) but it looks pretty cool and not out of place.
I reduced the polycount and made the helmet separate and combined it with the default player head mesh and I am amazed that I got it to work! ( I have no intention of sharing it as it's illegal too I am pretty sure so sorry to anyone who wants this)

besides some .def edits that's the extent of my modding for D3 so far. I am a total noob so sorry for my ignorance in advance

I've learnt a lot in the past few days from lurking here so I thought I'd join and maybe ask some questions.

Like to shoutout to all the people here that have created content over the years for me to play Thankyou for your time and effort!

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