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Messages - doom3xbox

#31
I have upgraded, a 2.80GHZ early generation Dual core small form factor Optiplex 780 windows 7 pro a 2009 system according to various searches, I don't like it. Better than what I'm using currently. Been using the Dimension for thirteen years now. I could use it for another year or two. Not many computer users use a system primarily for so long like that.

Of course that optiplex has developed a drive problem, but I paid £50 for it. Only the system. Better than nothing.

Could you get my mesh and skeleton to work for Doom 3? I did read that document that is loaded with the python file. It isn't working for me, the only alternative is to get somebody to do so.
#32
Doom 3 will be fine. I'm on a 32bit windows XP Dimension 4600, plenty of examples on youtube.

I'm trying to get a new enemy in, a very small one, with three legs, Lost in space, low poly spider. I can't seem to get the bones or mesh exported without errors.

I even thought would a copy of 3D studio max 6 or 7 be worth trying to get a hold off, to do some exporting. Probably not.
#33
id Tech 4 Models and Animations / Re: The md5 file
July 18, 2016, 12:24:25 PM
Well I have sixteen bones, and I added the whole skeleton with Add in the MD5 window area, and I then tried individually, they both have errors, and that was with selecting the object which is parented to the skeleton.

#34
I'm focused on a little editing for Doom 3. So that is a long way off for me.
#35
So Doom 4 on the PC also a steam game. That is annoying how so many PC games are going that way.

I recently purchased half life 2 for modding an old released modification only to release no actual maps were released for it. But the whole steam running, installing this and that, was quite annoying.

If I ever purchase this game, it'll be for a console.
#36
id Tech 4 Models and Animations / Re: The md5 file
July 18, 2016, 09:45:55 AM
I just read on a topic at the bottom of this section, that there is an up to date mesh and animation export available for version 2.76.

From what I read, they both must be exported seperately? And the amount of bones making up a skeleton should be a handful or can ten be used for example?

#37
id Tech 4 Models and Animations / The md5 file
July 17, 2016, 09:21:44 PM
Hi,

I read the dev site about exporting model meshes for the game. As well as animation.

I want to add a animated model into a map, will this replace an existing character? Or an actual custom should be fine, I think so.

As for exporting into md5, I tried using blender 2.63 with the export from the kats site. It doesn't work.

Reminds me a little of the ASE file and GTKradiant for a game like elite force. Not that an example file work for me at all that is. But yes, that file only worked in that format once everything was connected.

As for texturing, I'd have to load the textures I have used and place them in a textures folder in the Doom 3 folder. I've changed one of four so that isn't a problem, since they are all uv mapped.

Thank you.
#38
That worked. I tried using a speaker, and then typed S_shader. That doesn't give me access to the sound files. I'll want to join that with the computer so once the GUI has been clicked on the sound will load until it is switched off.
#39
The only system I have is a 32 bit windows xp. I recently upgraded to a Optiplex 780 this has inbuilt wifi, not 760 the seller on Amazon UK advertised it as a 760, windows 7 64bit. So it is very basic.

Web access on the old system is far too slow, with flash. But I'd prefer to use it for the old games I have. They were designed for XP.

So only games released ten years back would be playable on the newer system.
#40
id Tech 4 Mods / Anyone still creating for this?
July 11, 2016, 11:38:56 AM
Hi,

While I wasn't able to create what I wanted when I tried last year using the Monorail map due to it requiring more than a basic script. I still wanted to produce something with existing content as I'm attempting now, so far a basic corridor with a couple of doors, one leading to a small room. The Marine will remain there, and will be able to activate a computer.

As to what the computer does, I have one idea for that. But as for some kind of event like demons loading in, either a new model imported in or just an existing demon.

I'm notsure what I could create, Doom is about horror, I'm not much of a fan. I just wanted to give something ago and complete it.

I'm going to be trying Half life 2, existing a released mod from years ago.

I noticed since Doom 4 has been released not long ago, there are going to be modders moving over to that.
#41
I tried selecting it, and then went to Media and to load a GUI texture, nothing is selected for a desktop computer or a screen one. They remain blank in the level.
#42
Hi,

I tried ctrl shift, left mouse button to select the GUI face. I then select Media to access a texture used for a console of some sort. And it doesn't display in the map, the screen is just turned off.

Are some computers not usable? I got the one from the Mars city map, on the desks that the office staff have.
#43
They now open, and with sound. But they don't close.

I was able to add in a desk and a computer for it. Now to get it to work with interaction.

I noticed there is a flicker light, that could be turned into colour red and made into a revolving flashing light? Or a flickering one.
#44
The doors open, they are default 90, but they are from the Mars city 2 map. So they weren't in operation once Marine gets there so therefore they don't slide open.

At the one end is a office or control room, I've setup. I want to get a computer and desk there, I tried to get one in from the Mars city 1 map. I'm not able to import the brushes.
#45
Hi,

How can I get some doors that don't open, slide open that is?