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Messages - The Happy Friar

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id Tech 6 General Talk / Re: Doom Eternal vs Doom 2016
« on: April 04, 2020, 07:06:03 PM »
that computer shot is just a steam screenshot.
i didn't look in to photomode until I got in the last map, so I don't know if it's possible.  Really disappointed you can't choose the fortress as a map.

id Tech 6 General Talk / Re: Doom Eternal vs Doom 2016
« on: April 04, 2020, 12:33:54 PM »
my son and I were having a ball with the photo mode.
plus I'm starting to have fun with it too.  :p

Content for Games/etc. / Re: Sharing My Music / SFX - Over 2000 Tracks
« on: March 30, 2020, 07:41:32 AM »
We homeschool our kids (even before schools were shutdown :p ) so i gave the link to my wife.  she thinks it's pretty cool and will use it with the kids.
Thank you!
EDIT: I had to disappoint my wife and tell you you're not Eric Metaxas.  She was disappointed, but still excited about the website.  :)

id Tech 6 General Talk / Re: Doom Eternal vs Doom 2016
« on: March 26, 2020, 06:30:32 PM »
The more I think about this, the more I think that nobody complained about the lack of explanation for HL1 to HL2, nobody complained Valve retroactively changed Portal's ending via an update to help explain Portal 2.
I still find it a wildly fun game, even with the "how did you get here" answer.

id Tech 6 General Talk / Re: Doom Eternal vs Doom 2016
« on: March 25, 2020, 04:54:57 PM »
My youngest son & I have a theory on how Doomguy got out:
After Doom 2016 where you killed the demons on mars & went to hell & back, when Hayden sent you back the demons saw you, thought "oh Shit!" and you killed your way out of Hell, captured that ship, went back to Mars, found out Earth was invaded & went there.

Again, we're not done with the game so maybe it's explained, but that makes sense to us at least.  (Thinking of hordes of Imps running in terror from you is a fun thought).

id Tech 6 General Talk / Re: Doom Eternal vs Doom 2016
« on: March 24, 2020, 11:36:01 PM »
Forgot to comment on the story.  I don't like how nothing is filled in between 2016 & now (unless it's later in the game), I'm not even sure why you're out now vs sealed in hell at the end of the last game.  Besides that, they've done a really good job of showing how the UAC was the most evil corp in existence.  Makes Wayland-Yutani look like Wal-Mart by comparison.  They even have their AI/spokes person giving encouraging words to the survivors, encouraging them to go to Hell & what not.  :)
When I first saw the map on the ship of the infected areas, my first thought was "Corona Virus Map in Doom!"  :D

id Tech 6 General Talk / Re: Doom Eternal vs Doom 2016
« on: March 24, 2020, 11:32:00 PM »
I'm at the ARC facility to find Hayden and am still disappointed that normal punches don't knock monsters back, let alone injure them (not even the lowest zombies).   The low ammo count bugs me less now that I've upgraded how much I can hold, but it still bugs me.  There's been quite a few times in the past couple maps where I've run out of ammo and had to use the chainsaw to get more. 

Game play wise, I'd say it's closer to the Metroid Prime series gameplay vs Doom 2016: you're encouraged to explore, lots of flying/jumping around, use powerups in various ways to kill monsters, etc.  I wish I had a Wii controller at times.  :)
I love the look of everything in this game over 2016.  I agree the level design isn't as wide open as 2016, I've hit a lot of invisible walls, and some invisible walls that seem to be in place so you can't access areas incorrectly.  :)  I do like the fast travel system when you're at maps end, that's super handy for finding secrets.   The level design does seem to be more Q1 or D1 in mind, you travel to different themed areas.   
I like all of the monsters attacks.  The Hell Knight freaked me out at first, not only does it keep coming, you can blow chunks off and it keeps coming! 

I really hate how the weapon autoswitching works.  Since I run out of ammo so fast I switch weapons when I'm not expecting at times, and I'll point blank a rocket in to a monsters face.  Bad for both of us.
I REALLY REALLY like the level designs that are out to kill you.  I miss that kind of thing, but in respect to making the maps dangerous, not just because of monsters, I feel like they took that idea right from the 90's.

Overall, I'm liking it.  My kids are reallllllllly liking it too.  :)

do you mean spawnclass idai?I don't see why you couldn't make a Q3A bot like AI w/o the code, you would need to make it so it could understand how to use each weapon in the scripting system.    It would be a lot faster in the code to do that part though.

id Tech 4 Models and Animations / Re: Shadows missing in game
« on: February 15, 2020, 07:33:24 AM »
hey, don't feel bad, we've all been there.
I didn't know that could have an .ase w/o a material & just a texture, so now I know something new.  :)

id Tech 4 Models and Animations / Re: Shadows missing in game
« on: February 14, 2020, 10:36:19 PM »
can you post the material file for the model?

id Tech 4 Scripting / Re: Change player's model on the fly
« on: December 19, 2019, 11:24:06 PM »
the setskin has always seemed to be the way to go for the player model.   i'd say it's also easier & faster as new assets aren't loading, you don't need to rig multiple models, etc.
I'm guessing it would work the same way as the invisibility powerup for the skin change.

id Tech 2 Discussion / TastySpleen TS500: Sunday Dec 15, 2019
« on: December 11, 2019, 07:38:23 AM »
For those who are unfamiliar, the TS500 is a 500-fraglimit FFA held on a map large enough to contain a player count large enough to justify this madness. No signups, brackets, or any nonsense - just get in and get playing!
 DATE: Sunday, Dec 15 @ 7pm ET
 SERVER: connect  (GOTO TS500)
 MAP: predm1
 GET QUAKE II: EZ Q2 Installer (Windows)
 FORUM THREAD: TS500 2019!

Strutt your stuff! / Re: insideqc gone or ?
« on: December 01, 2019, 06:23:50 PM »
not working for me either.  did you try contacting someone there yet?

Haunting of Deck 12 / Re: Supremacy 3
« on: October 17, 2019, 09:34:11 PM »
were you controlling the spider turret or was it moving on it's own?

id Tech 6 General Talk / Re: RAGE 2 is out !
« on: September 16, 2019, 05:48:27 PM »
i'm liking it quite a bit so far.  I really liked the intro with the ranger guy who rode in on a bike.  I like stealing cars.  I like attacking strongholds that are harder then I'd expect.  I like upgrading @ arcs.  I like the snarky car (I feel kind of like knight rider :p ).  I like the little skull that appears when you kill something.

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