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Messages - motorsep

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16
id Tech 6 General Talk / Re: Doom Eternal vs Doom 2016
« on: March 25, 2020, 02:13:14 PM »
Forgot to comment on the story.  I don't like how nothing is filled in between 2016 & now (unless it's later in the game), I'm not even sure why you're out now vs sealed in hell at the end of the last game.  Besides that, they've done a really good job of showing how the UAC was the most evil corp in existence.  Makes Wayland-Yutani look like Wal-Mart by comparison.  They even have their AI/spokes person giving encouraging words to the survivors, encouraging them to go to Hell & what not.  :)
When I first saw the map on the ship of the infected areas, my first thought was "Corona Virus Map in Doom!"  :D

Word!

17
id Tech 6 General Talk / Re: Doom Eternal vs Doom 2016
« on: March 24, 2020, 09:18:07 AM »
They are tonally different as Doom Eternal does not take itself as seriously as Doom 2016 and I think that feels pretty jarring to some.

That's one of the things I don't like about D:E. It's all over the place, story wise and art wise (although art style is mostly consistent). I feel like they bred Quake 3 and Doom 2 and got D:E.

Tl;dr: It grows on you.

I still play it - gotta justify $60 spending :P But it's not something I am looking forward eagerly to play in my free time.

18
id Tech 6 General Talk / Doom Eternal vs Doom 2016
« on: March 23, 2020, 09:51:11 AM »
Is it just me or anyone else likes Doom 2016 more than Doom Eternal ?

I like the details and visuals, but level design is meh IMO and the combat/flow is just not that exciting to me.. Maybe I am just done with crazy fast paces shooters where you have to constantly juggle weapons and gadgets..

Doom 2016 felt tighter and better put together IMO. Sure, the visual variety wasn't as diverse as in Doom Eternal, but the story telling and flow was better IMO.

I don't know.. At this point I feel like I should have spent that $64 (yeah, game + tax) on Half-Life: Alyx or even just wait for Cyberpunk 2077.

20
id Tech 2 Discussion / Quake 2 for Oculus Quest
« on: November 19, 2019, 12:42:27 PM »
Allegedly Quake 2 is coming to Oculus Quest next week. From what I saw on Reddit, it looks quite legit.

It would be nice to dig up a Quake 2 mod coder and maybe we could have a VR comfort options mod made :)

21
Welcome! / Re: Growing the community
« on: November 03, 2019, 01:25:41 AM »
... i'm looking at you motorsep ...

Don't look at me, I've released SWF sources with StormEngine 2 looooong time ago, unlike oneofthe8devilz who hasn't released source for his networking code improvements (and will never release it, unless you probably pay him to do so).

22
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« on: October 28, 2019, 07:39:08 PM »
Ok yesterday i got updated to win10 1903 and now gamma is no longer working wtf... ?!?
Does not work on any opengl engines that uses wingdi actually  ???, this seems to be a bug in 1903 but microsnot
seems to believe they fixed it (well they did not...) sigh.

Update your video drivers?

23
id Tech 6 General Talk / Re: RAGE 2 is out !
« on: September 16, 2019, 06:59:00 PM »
i'm liking it quite a bit so far.  I really liked the intro with the ranger guy who rode in on a bike.  I like stealing cars.  I like attacking strongholds that are harder then I'd expect.  I like upgrading @ arcs.  I like the snarky car (I feel kind of like knight rider :p ).  I like the little skull that appears when you kill something.

hehe  >:D

I am waiting for Sep. 26 - Ghosts expansion will be out (new story arc, new enemies, whole new territory, new gun and new vehicle)

24
id Tech 6 General Talk / Re: RAGE 2 is out !
« on: September 15, 2019, 08:27:06 PM »
So I bought the deluxe edition last night.  It reminds me so much of Zelda Breath of the Wild, but with guns & cars vs swords & horses.  Plus you talk in the game. :)

I don't see why you wouldn't like RAGE 2 :)

25
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« on: September 15, 2019, 08:26:37 PM »
@revelator:

It's been said many times that one of the reasons latest games from EA suck is due to Frostbite engine being used. Had they used Unity or UE4, they'd had less issues on launch. The only reason some companies still roll with their own engine is that they sank a lot of money into development and they don't want to write it off, re-train staff (or fire them and hire UE4/Unity devs) and also pay royalties to Epic/Unity. Not because in-house engines are somehow better.

As for PhysX, well, you'd be surprised to know it runs on AMD as well as on Nvidia, since like long time ago :)

26
id Tech 6 General Talk / Re: RAGE 2 is out !
« on: September 13, 2019, 12:02:17 PM »
I actually just beat RAGE 2 a few days ago. Sank in about 40 hrs or more. Still have some side quests unfinished  ::)

I think RAGE 2 is a great game. I am looking forward the upcoming DLCs.

Indoor level design kinda sucks, compare to RAGE 1, but the gunplay (with help of abilities) is great.

27
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« on: September 13, 2019, 12:00:04 PM »
@revelator:

I can tell you this much - before I went with UE4, I was asking programmers about getting work done on Storm Engine 2. No one wanted to touch it with long stick, even for standard amount of money for indie devs (they could, for a lot of money I didn't have).

Btw, there is no modest fee for UE4 - it's literally free until you ship your game, and if it's not doing great (there is a limit per quarter) - it's literally free, you pay nothing to Epic.

It's all about money. If people want to get down and dirty, they can either go with Unity or UE4, or write their own engines. If  they don't want to dig C++ source or code in C#, they go with UE4 and Blueprints (this is what I do).

I was told that it makes sense to work with UE4 and Unity, for a programmer, because that's what's required in AAA companies. So gaining knowledge in those engines makes monetary and career sense.

Indies are not some kind of sponsored teams where someone pays their bills to have them coding for fun (even if it was a case, I was told by many programmers  it's fun to code in C# for Unity and no fun at all dig id tech 4). They are people with families and bills to pay. It only makes sense to use engine + tools that will help them to ship game faster, and on as many platforms as possible.

The momentum has been lost with id tech 4.

Btw, as game modding engine , if you are focusing on improving gameplay of Doom 3 and not planning on making a total conversion, it's great. However, even for making TC is sucks because of tools (or lack of such) and limited user base (or whatever is left of it).

28
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« on: September 13, 2019, 09:23:00 AM »
Motorsep, help me out here.

I'll try my best  O0

Why are you so keen on trolling and picking fights on this board all the time?

Trolling and picking fights? Not really - only speaking the truth. Only you and maybe a few more people get offended by it, because you idolize id tech 4 and not willing to accept that the world have moved on.

We know you've done some impressive things in the past, but if you consider idtech4 that outdated, your time is surely better spent on forums dealing with more up to date engines?

Well, thank you  :) And indeed I spend my time in UE4. If you look at my posts, I post here quite infrequently.

Why do you have to act like such a dick?

Can't just have you and the devilz carry all this load  >:D

29
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« on: September 12, 2019, 11:53:58 PM »
@revelator:

Megatextures is utter crap compare to VT 2.0 in Rage 1 and even other games that use id Tech 5 (id Tech 6 has even better VT tech). Open world maps is so much harder to make play well and look good. Stick with conventional maps. Also, I made massive open map to run with Doom 3 BFG engine - it was massive, if you were to walk across.

It's funny how I see talks about modernizing id tech 4, when there is Storm Engine 2 with working tools and enhanced graphics (based of earlier RBDoom 3 BFG before it became a mess). Just no one really cares to make anything using the engine (and I recall there was some much shit that I didn't release the code back then - now it's open and no one cares).

30
Haunting of Deck 12 / Re: Supremacy 3
« on: September 03, 2019, 09:57:43 PM »
After seeing Doom 2016 model, I grabbed a lot of popcorn ...  >:D

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