Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on March 23, 2021, 08:59:48 AM »
Greetings Fellow Artists,

Here are my new texture images for this week…as always, 100% free to use with attribution. You’ll find them here:

CONCRETE (Artistic)
FUR (Artistic)
GROUND (Artistic)
STONE (Artistic)

You can access them from here:
https://soundimage.org/images-home-page/

NEWS

For those of you who use of my free music, my Sci-Fi 5 page now has Ogg versions of every track on it. Soon, all of my Sci-Fi pages will have them as well. They sound awesome and loop really well in game engines.

Check them out!

In the meantime, please stay healthy and safe…and keep being creative!
22
Content for Games/etc. / Re: Sharing My Music / SFX - Over 2000 Tracks
« Last post by Eric Matyas on March 03, 2021, 08:02:53 AM »
Happy March Everyone,

Wow, February went by so fast…I guess spring is just around the corner.

Anyhow, to start off March, we have:

On my Chiptunes 4 page:

“TOO COOL FOR WORDS”
“BOUNCY PLATFORMER”
https://soundimage.org/chiptunes-4/

And on my Puzzle Music 6 page:

“LIGHT PUZZLES 6”

https://soundimage.org/puzzle-music-6/

CUSTOM MUSIC FOR YOUR PROJECTS

If anyone needs some custom music created special, just let me know. One of my goals is to make good-sounding music available to anyone…especially indie content creators with limited budgets (I’m one myself.) I know how challenging it can be so hopefully I can help. My contact information is here:

https://soundimage.org/custom-work/

100% COMMUNITY SUPPORTED

My website is 100% community supported…there is no advertising on it. If you feel that my free music is helpful, please consider making a small donation to help support the site.

Stay safe and keep being creative!
23
id Tech 5 Modding / Compiling AI (AAS) with Rage 1 SDK
« Last post by motorsep on February 25, 2021, 12:09:52 AM »
Apparently by default runAAS2 tries calling Incredibuild for distributed AAS compiling.

If you run compiler with "st" switch, it will build AAS locally out of the box:
 
runAAS2 <mapname> st

Enjoy!

P.S. Credit goes to icecoldduke
24
Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on February 23, 2021, 09:07:34 AM »
Greetings everyone,

Brand new seamless texture images are waiting for you on these pages:

Stone - Artistic
Bark - Artistic
Brick - Artistic
Concrete - Artistic
Organic - Artistic

You can access them from here:
https://soundimage.org/images-home-page/

Over 6000 more free images await you. Completely free to use with attribution.

Attribution information is here:

https://soundimage.org/attribution-info/

Feel free to share my website with anyone who might find it helpful.

Have a good week and please stay safe.
25
Content for Games/etc. / Re: Sharing My Music / SFX - Over 2000 Tracks
« Last post by Eric Matyas on February 09, 2021, 07:36:11 PM »
Greetings Creatives!

This week, scary things lurk on my Dark/Ominous 2 page:

CLOSING IN 3 – (Looping)
https://soundimage.org/dark-ominous-2/

Meanwhile, in a futuristic world on my Sci-Fi 10 page:

DANGEROUS CYBER STREETS – (Looping)
WANDERING THE STREETS OF DYSTOPIA – (Looping)
CYBER THIEVES – (Looping)
https://soundimage.org/sci-fi-10/

THIS WEEK’S NEWS

I’m working on more Ogg music packs to (hopefully) make everyone’s life a bit easier. So far, they are available for the following pages on my site:

Chiptunes 1-3
Dark/Ominous 1
Fantasy 1-10
Looping Music
Horror/Surreal
Puzzle Music 1-5
Sci-Fi 1-9

Give them a try!

If you feel that my free assets are helpful, please help support my efforts by making a small donation on my site.

Be well and stay safe.
26
id Tech 6 Modding (general) / Re: Creating Game Bink Videos Problem
« Last post by RyomaJiro7 on February 08, 2021, 01:32:41 AM »
I used to use Bink's player, but it doesn't seem like much.
27
id Tech 3 WIP / Re: VR QUAKE 3 with FREEAIM!
« Last post by RyomaJiro7 on February 08, 2021, 12:28:28 AM »
You can definitely find someone to do it.
28
id Tech 4 Scripting / Re: LOD system
« Last post by The Happy Friar on February 07, 2021, 03:12:10 PM »
i got a video of the q3a lod in action.
feature=youtu.be

how it figures out when to enable lod seems kinda weird.  in my video you can see at a one distance it will bounce between the high detail & mid detail model, however, when it's facing me, it goes mid poly, away = high poly.  Like it's based on a trace from you to the closes bounding box point, not origin.
also, no matter what res i tried, unless showtris was on, i couldn't tell it was lower poly, like it determines how many polys it shows based on distance and/or resolution, so it's not noticeable.
I've been playing the game since it came out & never even knew it had it until this thread.

29
id Tech 4 Scripting / Re: LOD system
« Last post by bitterman on February 06, 2021, 12:18:40 AM »
Huh

AutoLOD in 2001.
30
id Tech 4 Scripting / Re: LOD system
« Last post by LDAsh on February 05, 2021, 11:46:13 PM »
You need to load maps using "devmap", you may also need to set "sv_pure 0".
Pages: 1 2 [3] 4 5 ... 10