Author Topic: New Doom (2016) Thread  (Read 92105 times)

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The Happy Friar

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Re: New Doom (2016) Thread
« Reply #255 on: April 17, 2016, 04:24:56 PM »
I'm buying it for the SP.  MP was just extra.  Am disappointing it's not like Doom, more along the lines of Q3A.  Now sure about anyone else, but my copy of Q3A still works just fine on modern hardware.

oneofthe8devilz

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Re: New Doom (2016) Thread
« Reply #256 on: April 21, 2016, 02:36:47 PM »
WTF ?!?!

The game hasn't been even released and yet there are already online Cheats & Hacks available... :(


Brave New GameWorld..."fight like hell" should rather say "cheat like hell"...
« Last Edit: April 21, 2016, 02:40:56 PM by oneofthe8devilz »
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argoon

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Re: New Doom (2016) Thread
« Reply #257 on: April 21, 2016, 06:53:43 PM »
This is the kind of cheating that i really hate, people that use them destroy the game for everyone.

But imo is better to be hacked now in beta, when they can solve it.   

The Happy Friar

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Re: New Doom (2016) Thread
« Reply #258 on: April 22, 2016, 06:43:19 AM »
Time to implement some r1ch.net anti-cheat in to this puppy...

I guess that means Doom MP is popular enough for someone to take the time to cheat.

Were those cheat videos from people playing on Steam?  I'd imagine if people started hacking the game & were able to modify it outside the beta time periods they could play w/o steam & w/o master servers outside the beta time periods.

2ton

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Re: New Doom (2016) Thread
« Reply #259 on: April 22, 2016, 07:12:43 AM »
funny, i was actually excited that it would take some more insperation from quake. I feel it would have been better to drop the franchise, but keep the gameplay alive in Doom4 multiplayer. After playing the new doom though, I am dissapointed, but maybe not in the same way as Friar. I find the movement speed to be far too low, to the point im reflexivly holding down shift in a vain attempt to run faster. As acrutch (also hardware limitations im guessing) the maps are quite cramped in order to make the gameplay not feel increadibly slow, and it only partially achieves that. The weapons are all balanced off eachothers dps, and dont have balancing for things such as rarity and ammo consumption, (the rocketlauncher is pathetic). It looks like Doom, its got quake guns, but honestly it doesnt feel like either, and the entire time I played th open beta, I only felt I'd rather play either. Or any Tribes game in an areana setting, or Painkiller, or any Enemy Territory game

2ton

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Re: New Doom (2016) Thread
« Reply #260 on: April 22, 2016, 07:19:46 AM »
And to u Friar, I hope the singleplayer turns out well, it still could, and if i were to pick up the game for under $30, that would probably be what I get it for aswell. I was really underwhelemd by them multiplayer. It can definatly be fixed, but if they couldnt get the very basics down from the get go, im not very optimistic in the current devs taste/ability

The Happy Friar

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Re: New Doom (2016) Thread
« Reply #261 on: April 22, 2016, 07:48:40 PM »
I feel the same about MP as you, I just used different examples.  "not quite Doom and not quite Quake" is a good way to put it.  I thought I was slow too.

I just want Doom re-done, not rebooted.

Phrozo

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Re: New Doom (2016) Thread
« Reply #262 on: April 23, 2016, 01:53:39 AM »
This is pretty bad if there are cheats already in beta, but cheats aside the multiplayer killed itself for a lot of people. Hopefully the single player or co-op stuff will be better because the game looks really great to be honest.

oneofthe8devilz

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Re: New Doom (2016) Thread
« Reply #263 on: April 23, 2016, 09:07:43 AM »
I would have preferred a Reboot/Remake of "Doom II: Hell on Earth" for the new Doom.

Fighting cooperatively with friends through a "Hell on Earth Story Campaign" is what I personally would have enjoyed most out of a Doom 2016 version.

And instead of sticking to a 60 FPS doctrine I would have pushed the PC and Consoles to the limit by going for a "Constantine-esque" visualization of that Hell on Earth Co-op Campaign taking the "setting-the-next-gen-technology-standards-crown" back to id software .

What a gigantic opportunity missed !!!  :(
« Last Edit: April 23, 2016, 07:51:13 PM by oneofthe8devilz »
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VGames

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Re: New Doom (2016) Thread
« Reply #264 on: April 23, 2016, 07:33:09 PM »
I think it all looks great. Theres plenty of room to expand on this new Doom in the years to come.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

oneofthe8devilz

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Re: New Doom (2016) Thread
« Reply #265 on: April 27, 2016, 11:07:23 AM »
Leaked SP Campaign footage

https://vid.me/RTTy
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motorsep

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Re: New Doom (2016) Thread
« Reply #266 on: April 27, 2016, 11:54:18 AM »
It doesn't look like a leaked footage. Looks more like a promo video that either wasn't released for whatever reason, or will be released officially soon.

motorsep

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Re: New Doom (2016) Thread
« Reply #267 on: April 27, 2016, 11:56:54 AM »
PC settings: https://bethesda.net/#en/events/game/doom-on-pc/2016/04/22/113

Also: "In the coming weeks, we’ll be giving you an inside look at idTech 6 engine architecture, our rendering pipeline, our customization tech and other initiatives we have underway to broaden our minimum PC spec even further than our current expectations."

Also, id Software Previews DOOM Single Player (April 27 at 2 PM ET): https://www.twitch.tv/bethesda

VGames

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Re: New Doom (2016) Thread
« Reply #268 on: April 27, 2016, 01:40:24 PM »
Well this is good to hear since I don't think I'm gonna be able to upgrade this year after all. Medical bills FTW!!!

Maybe my old 5870 can pull one more off for the year.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

aphexjh

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Re: New Doom (2016) Thread
« Reply #269 on: April 27, 2016, 01:55:14 PM »