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Free update #3 is live !

Started by motorsep, September 23, 2016, 09:09:04 AM

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motorsep

https://bethesda.net/#en/events/game/doom-free-update-3-now-available/2016/09/22/211

Multiplayer

New Features


  • Deathmatch – New Deathmatch free-for-all multiplayer mode now available
    Private Matches – Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time and other match settings.

Campaign

Fixes and Optimizations


  • Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
    Fixed a progression blocking issue when reloading checkpoint in Titan's Realm while picking up yellow skull in crusher room
    Fixed the Summoner and Pinky models not being visible under the Collectibles menu
    Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing
    Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery
    Fixed an issue where dying at the map transition and restarting the map in the next level would put your character in a broken state
    Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
    Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets
    Fixed an animation issue where the Talisman Guards' legs would not move
    Fixed an issue where Mission Select does not accurately reflect the in-game status of the Dead Man Stalking Challenge in Kadingir Sanctum
    Various instability issues addressed

SnapMap

Fixes and Optimizations


  • Improved general stability
    Undo/Redo no longer causes memory drops
    Anonymous players now are counted correctly in the map play counts
    AI Path Points now work properly when set to Sprint
    Browser sorting and empty browser are improved
    Weapon switch now has proper key bindings
    Empty Containers can now be picked up
    Weapon On Pick Up logic works when set to On Touched
    Clients are now stopped by Player Blocking Volumes
    Locked doors now properly display a "Locked" message
    Skull keys can be added and removed from Inventory
    Added "Manage by AI Conductor" setting to property settings of additional AI
    Ammo gained from picking up weapons works properly in all cases
    Powercore spawns properly when spawned at map start
    Lost Souls work properly with AI Path points
    Give Armor works properly in all conditions

VGames

Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

The Happy Friar

#2
Did they get rid of the weapon loadouts for MP?

EDIT: watching a youtube video Beth put on twitter it looks like it's still there.  :(

motorsep

Quote from: The Happy Friar on September 24, 2016, 06:25:59 AM
Did they get rid of the weapon loadouts for MP?

EDIT: watching a youtube video Beth put on twitter it looks like it's still there.  :(

Loadouts in Classic DM ?

The Happy Friar

Yeah, get rid of the loadouts in classic DM.  Doesn't look like they did, unless the video @Doom on twitter linked to wasn't correctly labeled.

motorsep

Quote from: The Happy Friar on September 25, 2016, 05:21:54 PM
Yeah, get rid of the loadouts in classic DM.  Doesn't look like they did, unless the video @Doom on twitter linked to wasn't correctly labeled.

Well, you can always download update (it's free) and find out first hand!  ;)

The Happy Friar

got it (not even a choice now a days! :) ), they just released in a busy couple weeks.  Next week I can give it a shot.