Author Topic: BIMAGE Format  (Read 1315 times)

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« on: September 19, 2017, 06:11:12 AM »
I see a lot of mods that make use of DOOM 3 BFG, which uses the BIMAGE graphics format. I'm curious if this means that the format was figured out at some point? There are some textures in D3BFG that are used in the "lost mission" that don't exist in vanilla DOOM 3 or ROE that I would like to get ahold of if possible.


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Re: BIMAGE Format
« Reply #1 on: September 19, 2017, 06:50:39 AM »
BFG engine binarizes most assets for faster reading automatically. Guess that they added their textures to mod, ran it to get .bimage and shipped them with mods. I have no idea how to reverse the binarizing process to get back .tga files. One could try porting the code responsible for reading them.