I'm at the ARC facility to find Hayden and am still disappointed that normal punches don't knock monsters back, let alone injure them (not even the lowest zombies). The low ammo count bugs me less now that I've upgraded how much I can hold, but it still bugs me. There's been quite a few times in the past couple maps where I've run out of ammo and had to use the chainsaw to get more.
Game play wise, I'd say it's closer to the Metroid Prime series gameplay vs Doom 2016: you're encouraged to explore, lots of flying/jumping around, use powerups in various ways to kill monsters, etc. I wish I had a Wii controller at times.

I love the look of everything in this game over 2016. I agree the level design isn't as wide open as 2016, I've hit a lot of invisible walls, and some invisible walls that seem to be in place so you can't access areas incorrectly.

I do like the fast travel system when you're at maps end, that's super handy for finding secrets. The level design does seem to be more Q1 or D1 in mind, you travel to different themed areas.
I like all of the monsters attacks. The Hell Knight freaked me out at first, not only does it keep coming, you can blow chunks off and it keeps coming!
I really hate how the weapon autoswitching works. Since I run out of ammo so fast I switch weapons when I'm not expecting at times, and I'll point blank a rocket in to a monsters face. Bad for both of us.
I REALLY REALLY like the level designs that are out to kill you. I miss that kind of thing, but in respect to making the maps dangerous, not just because of monsters, I feel like they took that idea right from the 90's.
Overall, I'm liking it. My kids are reallllllllly liking it too.
