News:

One Minute Game Review by The Happy Friar: https://ugetube.com/@OneMinteGameReviews
Also on Rumble: https://rumble.com/c/c-1115371

idTech 4 (aka Doom 3 tech) Discord Server! https://discord.gg/9wtCGHa

Main Menu

What is the canonical way to speed up animations?

Started by EoceneMiacid, May 21, 2019, 12:22:29 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

EoceneMiacid

I noticed that, by tweaking the 'fps' value in .md5anims, the speed of said animation can be adjusted, which is especially great for monsters, since they can be made to walk or attack faster (or slower) that way.

But I can't help but think this isn't the 'proper' way to do it. Quake 4, for example, introduced a 'rate' animation command that can be adjusted, which seems better to me than adjusting the actual .md5anims.

Actually I'd prefer to do this through scripting for a number of reasons :)

Is this possible?

IngridP

But I can't help but think this isn't the 'proper' way to do it. Quake 4