Really looking forward to actually getting all this stuff into the engine with full normalmapped materials, particles and env-FX, and proper shadow-casting lights, etc. and coming back with some lovely 4K shots. For now, these are some low-res shots straight from DarkRadiant cam-view, using only the diffuse textures:-
(http://www.violationentertainment.com/temp/deepmap'22_1.jpg)
(http://www.violationentertainment.com/temp/deepmap'22_2.jpg)
(http://www.violationentertainment.com/temp/deepmap'22_3.jpg)
(http://www.violationentertainment.com/temp/deepmap'22_4.jpg)
(http://www.violationentertainment.com/temp/deepmap'22_5.jpg)
(http://www.violationentertainment.com/temp/deepmap'22_6.jpg)
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What engine is this ?
This is just from DarkRadiant cam-view. Latest version actually supports normalmaps and shadows, although not using it just yet.
Currently don't have an engine dedicated to the project although probably will end up just using Unreal, but will still stick with Radiant due to how we can scale the patch-meshes and mapobject LODs.
Quote from: LDAsh on April 24, 2022, 08:04:03 PM
This is just from DarkRadiant cam-view. Latest version actually supports normalmaps and shadows, although not using it just yet.
Currently don't have an engine dedicated to the project although probably will end up just using Unreal, but will still stick with Radiant due to how we can scale the patch-meshes and mapobject LODs.
Oh, that's neat. DR came a long way I suppose.
You could always use Storm Engine 2 ;)
OOOO LDAsh, yer sharing our baby! - and yes .... "cam" view in the editor, and no way to remove the light diamonds when taking a screen. A real bummer.
And another WIP cam shot... just testing
WIP map project
That's from the cam view? That looks really good! I'd love to see the same scene shots done in D3 & UE for comparison.
We will for sure... for now creating geometry in Dark Radiant, soon to be realized in blender and Ue4... The shots we're wanting will be 4k and delicious!!