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id Tech 4 (Doom3/Prey/Q4) => id Tech 4 Level Editing => Topic started by: bitterman on September 12, 2018, 02:00:25 AM

Title: How to work func_forcefield?
Post by: bitterman on September 12, 2018, 02:00:25 AM
This feature also declared in code and func.def, but looks like not used in vanilla assets.

What is main idea of this entity?
Thanks!
Title: Re: How to work func_forcefield?
Post by: The Happy Friar on September 12, 2018, 02:06:15 PM
For throwing things I think.  It's been used for jumppads. 
Title: Re: How to work func_forcefield?
Post by: bitterman on September 15, 2018, 05:30:25 AM
Not sure. It's more like volume inside of which specified entity will be affected with force in specified direction (defined by vector or just target_null). The Volume is most important definition, because all experiments with very small brushes are not informative.

There is a good definition on darkmod wiki:

http://wiki.thedarkmod.com/index.php?title=Func_Forcefields   (http://wiki.thedarkmod.com/index.php?title=Func_Forcefields)
Title: Re: How to work func_forcefield?
Post by: The Happy Friar on September 17, 2018, 01:54:03 PM
Just remembered that i did use this once to simulate a "space vaccuume" effect in my space sjip map. 

Took a few tries to get the hang of it if i remeber correctly.   :riflenade: