Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - The Happy Friar

Pages: [1] 2 3 ... 69
id Tech 4 Needs Help / Re: Methods to make cutscenes
« on: May 06, 2021, 08:25:30 PM »
I thought there were some on moddb & youtube, but looks like they're all gone.  :(
But yeah, you use set influence, changed to a camera, move the camera around, etc.
You could do prerecorded but that would take up more space vs doing in game.  Now instead of recorddemo you could use the windows game recorder or amd/nvidia recorder to make your movies.

id Tech 4 Discussion / Re: Presenting a mirror of
« on: April 12, 2021, 07:28:57 AM »
Didn't even realize it was down, thanks! 

I checked the whois and it's still registered until October this year, I wonder why it's down.  I don't se that site costing anything to keep up (it could be a free wordpress site it's that simple) except the domain name registration, unless MS took down the server it was hosted on.
EDIT: is there a way to archive the Doom 3 & Q4 sections in to separate PDF's so they can be shared on the internet?

id Tech 2 Discussion / Re: Doombringer demo
« on: April 12, 2021, 07:25:02 AM »
Cool, Steam just said it wasn't released when I check my wishlist, never said there was a demo.
I made the obligatory steam forum post saying it should be on gog too.  :D

id Tech 4 Scripting / Re: LOD system
« on: February 07, 2021, 03:12:10 PM »
i got a video of the q3a lod in action.

how it figures out when to enable lod seems kinda weird.  in my video you can see at a one distance it will bounce between the high detail & mid detail model, however, when it's facing me, it goes mid poly, away = high poly.  Like it's based on a trace from you to the closes bounding box point, not origin.
also, no matter what res i tried, unless showtris was on, i couldn't tell it was lower poly, like it determines how many polys it shows based on distance and/or resolution, so it's not noticeable.
I've been playing the game since it came out & never even knew it had it until this thread.

id Tech 4 Scripting / Re: LOD system
« on: February 04, 2021, 07:39:39 AM »
I couldn't get it to change for me.  what's the cvar for showing tris?  I forget.

Easiest way would be to spawn ammo pickups at your location every X seconds while in idle function in the script.  Then the player would pickup the ammo as long as you need more.
EDIT: check out the weapon grenade script in my mod here:
when you explode the grenade in your hand it spawns a med kit at your location.  You'd want something similar, but spawns ammo vs med kits.

id Tech 4 Scripting / Re: LOD system
« on: January 31, 2021, 11:12:08 PM »
So you think it's just for performance when the poly difference can't be seen? 

@ 1920x1080 I couldn't tell a difference between up close & getting farther.  In the first two Serious Sam games, the LOD doesn't change when zoomed in, it's based on your distance only.  Q3A's a 99/00 game, it would be pretty advanced to take in to account your zoom with the LOD system.

id Tech 4 Scripting / Re: LOD system
« on: January 31, 2021, 01:36:41 PM »
huh, q3a actually does have lod.
what the heck is the distance though?  On dm17 I can go to the rrail gun, zoom in on the RL and it's still the same model as when I'm right next to it.
Maybe it was just used in the expansion pack?  Or maybe when X poly's are on screen?

id Tech 4 Scripting / Re: LOD system
« on: January 26, 2021, 09:35:13 PM »
q3a did?  I don't remember it in the stock game.

id Tech 4 Models and Animations / Re: Making one mesh after animating
« on: January 07, 2021, 07:18:23 AM »
I use blender 2.49 and when I export multiple means it doesn't have a problem.  When you say you edit the mesh and the rigging gets messed it it sounds like you are moving in object mode vs edit mode.  Does it look messed up in the 3d program or just the game?

id Tech 4 Needs Help / Re: remove damage camera tilt
« on: January 07, 2021, 07:14:34 AM »
I am not at my computer so I can't confirm, but check the weapon sex file or the player fed for this.

Welcome! / Re: Is this community dead ?
« on: December 22, 2020, 01:54:04 PM »
Brigador is currently free on got.   O0

Welcome! / Re: Is this community dead ?
« on: December 11, 2020, 10:17:51 PM »
motorsep, you ever play brigador?
I know you like games with a back story/lore, that's got gobs of it.  I bought it on sale a couple months ago.  I'm loving that game.  The deluxe edition includes the audio book based on the game.  We (aka family) listened to that on a trip this summer.  Even my wife liked it!

Welcome! / Re: Is this community dead ?
« on: December 10, 2020, 10:55:09 PM »
you're look'n at it. :p

id Tech 4 Models and Animations / Re: DOA model I got in to Doom 3
« on: September 11, 2020, 09:08:31 PM »
4 words: one drive or mega. :p

Pages: [1] 2 3 ... 69