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Storm Engine 2 update

Started by motorsep, September 14, 2018, 09:20:25 AM

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silverjoel

Snehk did a base asset pack a while ago.

http://idtechforums.fuzzylogicinc.com/index.php?PHPSESSID=ap8ard3u53lnas80ofvdudgln4&topic=603.0

I have also been playing around with the engine for a while.  I like it, but there are a few things that those that are used to d3 will not expect.  The sound call is different (forget what it is off the top of my head) and it's back to quake-style liquids (not a bad thing, just different).  Overall, it is a very good engine.

motorsep

Quote from: bitterman on October 06, 2018, 02:54:21 AM

motorsep, how looks player.def?

Map's format is same as d3bfg? I have a flow bug with map butter error.

Player def from Phaeton: https://pastebin.com/MP0HWpKT

map format is the same, but you obviously need to built it with dmap from SE2. Also if you have stuff that isn't defined in materials/defs, you might have issues.

bitterman

#32
Quote from: silverjoel on October 06, 2018, 11:02:31 AM
Snehk did a base asset pack a while ago.

404, but thanks anyway.

Quote from: motorsep on October 06, 2018, 03:55:59 PM

Player def from Phaeton: https://pastebin.com/MP0HWpKT

map format is the same, but you obviously need to built it with dmap from SE2. Also if you have stuff that isn't defined in materials/defs, you might have issues.

Yes, looks like this one, some problems with rendermodel. Need a blackbox and _white.

Is fs_game works?

Quote from: bitterman on October 06, 2018, 02:54:21 AM
? I have a flow bug with map butter error.

How can anyone understand that? :)

I mean a "floating bug with map buffer".

Snehk

The asset pack is down until I'll improve it and make a more complete version.

bitterman

All the problems were related to the missing assets.

Picture looks blurry IMO (look at "Wall").

Snehk

I'll clean and re-upload my asset pack soon, but it won't be continued. I focus on other things right now, and once I'll be back to id Tech 4, it'll be on fhDoom fork.

motorsep

Quote from: Snehk on October 08, 2018, 05:07:33 PM
... and once I'll be back to id Tech 4, it'll be on fhDoom fork.

Abandoning Storm Engine 2 ? :)

bitterman

Can you show any vechicle.def and any water.mtr?


Snehk

Quote from: motorsep on October 08, 2018, 05:24:04 PM
Quote from: Snehk on October 08, 2018, 05:07:33 PM
... and once I'll be back to id Tech 4, it'll be on fhDoom fork.

Abandoning Storm Engine 2 ? :)

Yes, at least for now. I'm just too busy to fix all the bugs in it (which are pretty much game breaking), whereas the only problems with fhDoom right now are framerate issues (Doom 3 works smoothly enough for me on this fork) and roe stability.

I may return to it once I'll have enough time to have a good look at everything.

motorsep

Quote from: Snehk on October 13, 2018, 11:26:24 AM

Yes, at least for now. I'm just too busy to fix all the bugs in it (which are pretty much game breaking), whereas the only problems with fhDoom right now are framerate issues (Doom 3 works smoothly enough for me on this fork) and roe stability.

I may return to it once I'll have enough time to have a good look at everything.

I thought you were making a standalone game with it.

Snehk

I thought so as well, but ultimately, I decided that fhDoom might be worth a try for development after I'll port some of SE2 and TDM features to it (avoiding bugs hopefully). It's still pretty solid without them though, and much more stable than SE2 (vehicles, RMB crashing the engine for no reason - just as examples).

bitterman

Quote from: Snehk on October 13, 2018, 06:03:57 PM
RMB crashing the engine for no reason

I get the same in D3 or BFG. Missing script and related stuff, I think.

motorsep

Quote from: Snehk on October 13, 2018, 06:03:57 PM
I thought so as well, but ultimately, I decided that fhDoom might be worth a try for development after I'll port some of SE2 and TDM features to it (avoiding bugs hopefully). It's still pretty solid without them though, and much more stable than SE2 (vehicles, RMB crashing the engine for no reason - just as examples).

fhDoom has no vehicles beyond what vanilla Doom 3 offered.

bitterman