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id Tech 4 (Doom3/Prey/Q4) => id Tech 4 Level Editing => Topic started by: oneofthe8devilz on October 04, 2014, 12:08:34 PM

Title: Cool TestMaps
Post by: oneofthe8devilz on October 04, 2014, 12:08:34 PM
Hey folks,

this thread is about testmaps that any of you have created with idtech4 while working on a project, that turned out to be cool enough to share them with the community.

When submitting your own testmap, please make sure it runs with stock Doom3 without any mods required.

I am going to make a start with a very simple testmap that I happened to create during some entity network syncing work.

The testmap is called "friendly_turret_sentry_test" or also known as "The Pinky Torture Room"  >:D.

The concept is as already mentioned pretty straight forward:

The left GUI spawns in Pinky demons.

The right GUI activates/deactivates a turret sentry that targets monsters, trying to protect the player from any harm.

(click the image to playback the youtube video)
(  (

Testmap Download Link (
Title: Re: Cool TestMaps
Post by: The Happy Friar on October 04, 2014, 07:08:29 PM
I've made dozens of testmaps over the years, this is only the ones that work that I have left.  Most come from ideas I've had  that I thought would be neat, some because I wanted to learn how something worked (like forcefields).
Title: Re: Cool TestMaps
Post by: Zombie on October 04, 2014, 11:12:44 PM
I have a lot of test maps, but mostly for content: unreal Engine 4 content test made some bones in cryengine was trying to make a new strogg texture set, but for cryengine, didn't work out too well due to poor planning  decided to see how it looked in quake 4 threw it unreal engine 3 to see how it looked