Author Topic: Cool TestMaps  (Read 1832 times)

0 Members and 1 Guest are viewing this topic.


  • Sr. Member
  • ****
  • Posts: 381
  • Karma: +96/-89
  • Doom Newbie
    • View Profile
    • Scared Pixel Studios
Cool TestMaps
« on: October 04, 2014, 12:08:34 PM »
Hey folks,

this thread is about testmaps that any of you have created with idtech4 while working on a project, that turned out to be cool enough to share them with the community.

When submitting your own testmap, please make sure it runs with stock Doom3 without any mods required.

I am going to make a start with a very simple testmap that I happened to create during some entity network syncing work.

The testmap is called "friendly_turret_sentry_test" or also known as "The Pinky Torture Room"  >:D.

The concept is as already mentioned pretty straight forward:

The left GUI spawns in Pinky demons.

The right GUI activates/deactivates a turret sentry that targets monsters, trying to protect the player from any harm.

(click the image to playback the youtube video)

Testmap Download Link
« Last Edit: October 04, 2014, 12:11:52 PM by oneofthe8devilz »
I got six little friends and they all run faster than you ;)

Check out our mods at
moddb or the SPS Homepage

The Happy Friar

  • Happy Happy Joy Joy
  • Administrator
  • Hero Member
  • *****
  • Posts: 1,026
  • Karma: +46/-4
  • Semi-Newbie.
    • View Profile
    • EarthQuake
Re: Cool TestMaps
« Reply #1 on: October 04, 2014, 07:08:29 PM »
I've made dozens of testmaps over the years, this is only the ones that work that I have left.  Most come from ideas I've had  that I thought would be neat, some because I wanted to learn how something worked (like forcefields).


  • Guest
Re: Cool TestMaps
« Reply #2 on: October 04, 2014, 11:12:44 PM »
I have a lot of test maps, but mostly for content: unreal Engine 4 content test made some bones in cryengine was trying to make a new strogg texture set, but for cryengine, didn't work out too well due to poor planning  decided to see how it looked in quake 4 threw it unreal engine 3 to see how it looked