One Minute Game Review by The Happy Friar:
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I've got to give her a proper skeleton then i can animate her in game.
model is from here:
Pretty sure you all know that bots/spammers have been hitting here pretty hard for a while now.  So I finally decided to try something more complex to keep them away. 

I used to have some questions that you'd answer before you could join.  Didn't seem to help.  Now I link to a youtube video and ask you what it wants you to join:
QuoteWhat does this video want you to join:

Notice I didn't even hyperlink it, so you have to manually copy/paste.

The answer isn't in the text in the description or title, you actually have to watch the video.  AND A SPAMMER ACTUALLY DID!
For those who are unfamiliar, the TS500 is a 500-fraglimit FFA held on a map large enough to contain a player count large enough to justify this madness. No signups, brackets, or any nonsense - just get in and get playing!

DATE: Sunday, Dec 15 @ 7pm ET
SERVER: connect  (GOTO TS500)
MAP: predm1

GET QUAKE II: EZ Q2 Installer (Windows)


it combines the properties of a func_bobbing & func_rotating in to a single entity.  Basically reduces entity count if you want something to bob & rotate but not be an animated model.  I bound a model to it.  :)
my goal is to make the weapon more "real", so I've been messing with some code, script, & model setup's to achieve that.
currently the weapon is setup so that when you start with it, you're not to accurate, but once you hit the target X times (forget how many), you become more accurate.

the idea being the more the player practices @ the range, the better they get.
currently there is no "fire by the hip" option because that's not how I shoot, so it seems unrealistic when trying to hit a target.I might make one where you're just holding the firearm, but you can still pull the trigger & fire to the side.
I reinstalled Windows & got MSVC Community 2019 & I needed a new .cmd file to make the project.  Here's that file.  Just remove the .txt from the end.
I'm looking for an exciting way to help my younger kids learn how to spell/read, so I thought maybe Doom could be modded so that when you successfully hit a monster time is "stopped" for several seconds, a gui pops up & you have to spell the word it displays.  I have minimal experience with the GUI aspects of the game so I'm wondering if this is even possible without C++ coding.
The words that you spell would be listed in a file (or I guess a script/def) and one is randomly chosen.  The faster you type the word the more damage is done to the monster.  Misspelling the word causes less damage then normal.  That's all secondary to if it can even be done.
Haunting of Deck 12 / Re: Doom 3 Supremacy
November 26, 2018, 02:02:47 PM
this the name of a mod you're working on?
id Tech 4 Discussion / This why no D3 Occulus support?
February 02, 2017, 09:29:45 AM

Perhaps the whole "We'll support D3" thing was a trade for tech, and since it was canceled the deal was null and void?  Not sure what copyrights & TM's Oculus would of used (I would of figured patents).  I don't remember reading they were working with Zeni/Beth except for D3/John Carmack when id was sold.  Or perhaps it was that Oculus used D3/id TM's to sell units & then never delivered.
id Tech 6 General Talk / Found this...
June 01, 2016, 09:33:21 AM
wanted the little doom guy collectables.  Cool anyway.  :)

A render from Blender 2.49b.
I took care of finding that tank like Joe Rogan takes care of a phone book...
id Tech 6 SnapMap / Snapmap Database
May 21, 2016, 08:46:08 AM
Anyone know of any good opensource software I could setup a snapmap database with for users to views screenshots & codes?

Ideally it would allow anyone to upload pictures & codes for their snapmaps, and maps could be rated.  Maps could be views by # of downloads, ratings, or author.  Users would need to register (to keep down junk entries), but everyone's maps would be listed.  Think moddb's mod listing or lvl's listing.  I'm planning on putting it on
It always says I'm in developer mode, so I can't do any online stuff (MP/snapmap), saves won't sync, no achivements, etc.

I just installed & played.  Any ideas?
id Tech 6 General Talk / THIS CLOSE TO PREORDER...
March 07, 2016, 10:35:47 AM
but GameStop was closed when I got there, so I have to do it Friday/Saturday. 
Here's the stock D3 GPL code, all ready to go to compile with MSVC Community 2013.  It will compile the tools for you.  You should just need to unzip to a folder, open the doom.sln & build all. 

id Tech 4 Models and Animations / Wheel going down a ramp
February 04, 2016, 11:54:37 PM
A big deal was made a decade about how Half Life 2 could do this & Doom 3 couldn't.

But I just did.  With per-poly collision detection.  That's because Doom 3 is awesome sometimes.

Strutt your stuff! / MOVED: New Doom (2016) Thread
February 04, 2016, 09:55:41 PM
This topic has been moved to id Tech 6 General Talk.

If you can't see the id Tech 6 section, let me know and I'll check your settings!  You should be able to see it.
id Tech 4 Discussion / Congratulations oneofthe8devils!
December 22, 2015, 08:36:41 PM
Voted best MP mod of the Year by the Editors over at

Not a bad feat for a group of modders with a game that had almost zilch mod support, or players, since day 1... in 2004!  :D