Regarding the zombies, I was thinking, they are semi-merged with their human counterparts.
If, however, the shared zombie animations could be added to the shared npc model, then we could have truly realtime switchable humans/zombies without any hacks.
I also noticed there's setModel(), but I'm not sure it does what I think it does, or I'm not using it correctly.
I tried adding a zombie animation to the NPC model but alas, the # of joints doesn't match up.
If, however, the shared zombie animations could be added to the shared npc model, then we could have truly realtime switchable humans/zombies without any hacks.
I also noticed there's setModel(), but I'm not sure it does what I think it does, or I'm not using it correctly.
I tried adding a zombie animation to the NPC model but alas, the # of joints doesn't match up.