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Default model orientation

Started by EoceneMiacid, April 16, 2019, 12:56:45 PM

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EoceneMiacid

Hi,

This is the default orientation of the shotgun: (good)



This is the default orientation of the Quake 4 shotgun: (bad)



I would like to rotate the model 180°, so it is in line with the first shotgun.

As I understand it, the rotation is 'hardcoded' in the .lwo file?

The Happy Friar

Yes and no.  It is hardcoded in the model but you can also use entity definitions (key/values) or the map editor to rotate models too.

EoceneMiacid

Adding "rotation" "<angles>" indeed does work.

The thing is, the 'Create Entity' preview window does not respect this value. In order to address that, the .lwo file would need to be rotated, right?