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Disappearing Particle Emitters

Started by aphexjh, October 14, 2014, 01:02:24 PM

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aphexjh

I am using Doom Edit for doom 3 mapping and I am having the following issue:

When I add a particle emitter to the scene, it appears fine, but when I apply a particle to it, it disappears from the camera and grid views. When I check the entity list, the emitter is still in the scene and I can select if from the list, but once I deselect, it disappears/hides again.

I have checked all the hide/show check boxes in the show menu, so that I am not hiding entities for instance, but nothing will reveal the particle emitter(s). Any suggestions?


BloodRayne

I usually resort to simply deleting my config file, that usually fixes such issues.

aphexjh


oneofthe8devilz

What I usually do that seems to work out well is, once I got the editor running exactly the way I want, I simply set the file "editor.cfg" in the mod folder to "read-only", so even in case I screw up the editor settings while mapping/editing... all I have to do is reload/restart the editor and my custom settings are restored...
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

aphexjh

Another good suggestion, thanks Devilz.  Deleting the editor config (or renaming it to *.cfgOLD as Friar sometimes suggests) might be helpful if you're like me and you go from a 2 monitor setup to a 1 monitor setup and you lose one of the inspectors in the no-mans-land of the other monitor. Thanks for the help gentlemen.

The Happy Friar

Quote from: aphexjh on October 20, 2014, 01:55:40 PM
you go from a 2 monitor setup to a 1 monitor setup

SACRILEGE!   :rulez:   Never go less monitors, always go more!  :D