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New Doom (2016) Thread

Started by oneofthe8devilz, June 14, 2015, 11:26:10 PM

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oneofthe8devilz

#390
When I come to think about it, there seem basically to be two "factions" of people reviewing the new Doom on steam (over-simplified)...

The ones that embraced the horror-story-based-approach of Doom3 and the ones that didn't...

I personally enjoyed the way Doom3 did the storytelling, leaving it up to the player to take on the campaign at your own pace. Now don't get me wrong, I really enjoy arena style PVE combat with spawning in enemies just as much as the next guy, pushing the player constantly to the limit and I have been implementing it as a key multiplayer coop gameplay accessory in my mods back since 2007 (demonwars) but I most definitely don't want it in my story campaign mode...

Once "the fight is on" in the new Doom's campaign, you totally absolutely have to go and stop any demon's heart from beating inside the sealed off area or you'll get wiped out... There is no retreat... No coming back later at a more opportune time... there also doesn't seem to be any kind of enjoyable way of AI luring and taking it out in due time/place...
I got six little friends and they all run faster than you ;)


Check out our mods at
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VGames

That's how I play Doom 1 and 2 though. Even Brutal Doom. I load up in between fights and when I get into it with a horde I fight until I'm dead or they're dead. If I die I load up my saved game, get more ammo and armor and health and do it again. It's how I've always played. Stubborn to some I'm sure but it's the best way to play for me. All or nothing. Pure adrenaline. Could never do this with Doom 3. Not enough going on. Love Doom 3 but this new Doom will allow me to do what I've been doing with Doom 1 and 2 for decades.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

The Happy Friar

I didn't like Doom 3's SP.  Well, I didn't like how id did it, I wanted something more like Doom 1/2.  D3's gameplay wasn't something for me.  I knew that going in and I gave it a chance.  So I'm not saying it's a bad game, I'm saying I didn't like it.  Before the new Doom came out the closest thing to Doom 1/2, that I have played, is the first Halo.  I had the same feeling as playing Doom 1/2.

VGames

Hopefully PD3 made Doom 3's gameplay better.  :P
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

trebor

My first impressions with Doom was ... and that's it? I prefer a story telling shooter which really sucks me into another world where I can explore and discover an exciting adventure and relax from my daily routines.
Doom is a game that wants to be a game and it is like Q3A as single player and it also reminds me a lot of Quake 1.
I think Wolfenstein TNO is the best shooter in over a decade. Doom is good and I love the graphics but the absense of story is a bit weak IMHO.

The Happy Friar

Quote from: trebor on May 20, 2016, 04:42:37 AM
Doom is a game that wants to be a game and it is like Q3A as single player and it also reminds me a lot of Quake 1.

Isn't that a contradiction?  :)  Q3A has as much to do with Q1 as water to oil.  :D

The Happy Friar

I opened Doom from Steam and now it says I'm in Dev mode again.  :( 

The Happy Friar

I re-validated my files (again) and now it's not in dev mode.  Something must be corrupting one of the game files & it puts it in dev mode then.

motorsep

I actually like story driven games too, but Doom is an exception :)

Also, I wonder if someone can make a story driven (as much as engine allows it) campaign using SnapMap ?

VGames

The story is too simple to draw out. No need for it.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

motorsep

Quote from: VGames on May 20, 2016, 10:16:52 AM
The story is too simple to draw out. No need for it.

If you played Doom 3 and paid attention to details, there is a lot that can be made with the lore. Just need a good writer and a year or two to flesh everything out and make it more or less logically connected. ID Software never did that kind of work. If you watch a video for Deus Ex HR, you'll see that it took them more time for pre-production than for production. The end result was amazing.

VGames

Lore makes things to serious. Doom should never be taken to serious. It comes off as a bit corny. Doom 3 had moments like that. Unnecessary depth and characters that just died anyways.

If I ever made a game Id stay as far away from lore as possible. Because then u get nerds who take it too seriously breathing down your neck when u try to add to the story and it doesn't add up for them.

Gameplay is all u need. From what I've read Doom has that in spades.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

motorsep

To each his own - I enjoyed new Wolfs immensely because of nicely developed lore and characters. Not to says I don't enjoy new Doom, but they should let another studio make a Doom game that has that deep lore and character development.

oneofthe8devilz

#403
Since there seems to be some confusion about what I meant with "not being impressed" by Doom 2016's visuals...

This game here released today (just a week after Doom) using the "Cryengine" and I recorded some quick clientside co-op gameplay.

IMO it technically wipes the floor with the Doom 2016 visuals in terms of realtime calculated graphical output and fidelity. From the shading of the effects, over to the filtering of the shadows, down to the way that huge co-op suburban area is being spammed with omnidirectional shadowcasting pointlights (down to the "glow-sticks" that also cast shadows).

And while my already quite dated hardware isn't always up to the task of running this at 60+ FPS on ultra settings with everything maxed out, I could always reduce the settings in case high FPS were a priority to me. Also I think people should stop expecting major graphical progress without having to invest into new hardware, providing the required horsepower to shade new next-gen environments.

To me this game looks better clientside in co-op mode than Doom 2016 in Singleplayer (let alone in clientside co-op SnapMap mode, which limits the graphical possibilities quite a bit more compared to the Singleplayer).

And while Doom 2016 gets all the praise and hype in the reviews for its graphics, this game here gets literally torn apart by pretty much all the "critics" online...

Well, public game reviews stopped making sense to me quite some time ago "sigh"  ::) ...

I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

VGames

Can u go back and play previous maps with the upgrades u gained in the maps that came after?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500