Too many states (anims) for player's third person model.
Perhaps it should be one Blender's action layer per each D3's channel.
E.g. LEGS action which contained CROUCH which contained all nessesary stages for crouch (crouch up, crouch down, crouch walk etc).
Or it must be one .blend file per channel.
When we make anims for LEGS channel then torso anim's keys doesn't matter?
Is only legs anim keys will be played on LEGS channel?