Author Topic: Blender vertex weights question  (Read 1190 times)

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Blender vertex weights question
« on: September 04, 2018, 02:30:09 AM »
Hi there I'm just starting to make models for Doom 3. I have a few questions about the blender plugin

The biggest is how do I make sure every vertex is weighted? Every time I try to export the model blender complains that a vertex isn't weighted and it doesn't export properly. I know in 3dsmax there's a table you can view that shows you every vertex along with its weights so you can fix this easily but I can't find this in Blender.

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Re: Blender vertex weights question
« Reply #1 on: September 04, 2018, 08:07:48 PM »
Every vertex needs to be weighted, yes.  I'm not sure if Blender does have a table like what you describe, but what you can do (and what I've always done) is select my 3d object, go to edit mode, then go to my vertex group list, select, then hide.  I keep doing that and look at what's left.  Always worked for me but someone else might know a better idea.