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Collision texture on ASE

Started by Cyber8, August 10, 2017, 08:23:50 PM

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Hello, I'm trying to make a world model for my chaingun.
As we know, it needs an object mesh and collision mesh.
Whenever i assign textures and export to ASE, the chaingun model
is invisible. Seems like collision texture overtakes whole mesh.
Am I missing something?
Im using 3ds max.


Don't use 3DS MAX, use Blender.