Author Topic: Re: Doom 3 Supremacy  (Read 9598 times)

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EoceneMiacid

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Re: Supremacy 3
« Reply #150 on: October 02, 2019, 04:56:18 PM »

EoceneMiacid

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Re: Supremacy 3
« Reply #151 on: October 08, 2019, 08:36:03 AM »
Lots of work done the past week, which will be shown off here soon enough :)

However there's one thing that I absolutely have to rave about right now, and that's IcedTech (https://github.com/jmarshall23/IcedTech), a brand spanking new modernized idtech4 source port with too many new features to mention, several of which were high up on my wishlist. It has it's own forum too, which can be found at https://www.realvectormathstudios.com.

At the moment, only 32bit Windows builds are available, but Linux support is being looked at and the engine runs fine in WINE, which is good enough for me to adopt it as-is.
« Last Edit: October 08, 2019, 10:06:39 AM by EoceneMiacid »

EoceneMiacid

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Re: Supremacy 3
« Reply #152 on: October 14, 2019, 04:25:49 PM »

EoceneMiacid

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EoceneMiacid

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Re: Supremacy 3
« Reply #154 on: October 17, 2019, 07:28:48 PM »

The Happy Friar

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Re: Supremacy 3
« Reply #155 on: October 17, 2019, 09:34:11 PM »
were you controlling the spider turret or was it moving on it's own?

EoceneMiacid

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Re: Supremacy 3
« Reply #156 on: October 18, 2019, 02:59:59 AM »
I didn't control it.

But I'm working on a control method.

EoceneMiacid

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Re: Supremacy 3
« Reply #157 on: October 20, 2019, 09:09:09 AM »
I have now formally adopted the new IcedTech engine.

Short test of a quake 4 map runthrough:

https://imgur.com/AFcRJv9

One of the major changes is that IcedTech is deprecating the use of doomscript, which means all of the scripting will need to be rewritten in C++. It's not that much work because of the similarity.